The Airline Project
Have you ever dreamt of starting your own airline? Do you want to choose yourself where to fly? Do you think you have what it takes to coordinate an airline? This is your chance to prove yourself.
In The Airline Project your objective is to operate an airline, build a widespread network and gain as much market share as possible. To achieve this goal, you can use many different strategies: do you go for low cost or the best service in the market? Do you aim for holiday or business passengers? Maybe you want the best of both worlds? Perhaps you abandon the passengers completely and decide to conquer the cargo market. The choice is yours and the possibilities are endless.
In the new version, TAPv2, we aim for a better performance, less bugs and more features then before. Above all, realism is key.
The airline Project covers more than 4000 airports, 700 airliners and a 1000 airlines. For this massive amount of data we have to thank our contributors for helping us out.
The database is still expanding with every release. Do you want to contribute by adding new or updating airports/airliners/airlines? Read more here.
We provide our players with 3 options to schedule flights: an automatic scheduler, a semi-automatic scheduler and a manual scheduler.
The automatic scheduler schedules the flights -like the name says- for you. The automatic scheduler is still in development and might not act as foreseen.
Luckily we also have the semi-automatic scheduler or the 'route scheduler' as we call it. In this scheduler you select the route and a departure time. The game then tells you what airliners are available to operate the flight at this specific time. You still get to choose the airliner for the flight.
Then we also have the manual scheduler or the 'airliner scheduler' as we call it. In this scheduler you first select an airliner in your fleet. The game shows you the schedule of the airliner and you can fill in gaps with new flights.
We believe it is very important to give the player as much immersion as possible. For this reason we created a visual presentation of how your cabin configurations look like. This allows the player to make more realistic decisions.
For this feature we created standard lay-outs based on real manufacturer propositions for every airliner in the game, including the positions of the service and exit rows.
The demand figures are the core of the game, and creating a formula that accurately depicts demand is tricky. The formula exists out of two parts: the demand between 2 airports, and the actual filling degree of your flights. We believe the demand is what it should be, but the filling degree is still in development.
The demand is based on a few factors: the size of the airports, the distance between the airports, the passenger types the airports generate or receive and the relation between the countries.
The filling degree is based on more different factors: the competition on the route or if there is a cheaper connecting flight elsewhere, the ticket price, the frequency you fly with, the reputation of your airline, the departure and arrival time, the comfort in the cabin versus the flight time, and many more.
We take the implementation of history very serious. We believe that if a player chooses to start in a certain era, everything should scream that era and the player has to feel like he really is in that era. Currently this is restricted to airliners, decolonisation, war and crises.
In the future, we plan to take this further. Over time demand flows will change, AI will behave like airlines did back in the day, every airport will look like it did at the time and governments will implement more and more restrictions.
Of course, every part of history has a setting, so if you prefer to ignore war or restrictions, you can just do that.
The Airline Project in the Future
We still have a lot of features on our to do list. We have an improved AI, improved economics and an improved auto scheduler on our priority list. Other things on our to do list include alliances and codesharing, research and development, historic data and aviation law.
Do you have any idea that you would like to share with us? Let us know on our forum.