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Updating the Airlines (Demo of RyanAir)
#11
(01-30-2018, 09:41 AM)Tjoeker Wrote: Wait.

You say the AI should define for itself when to buy what airliner, yet you're giving it all these parameters?
If you're telling the AI exactly to buy what airliner, how many airliners and when it should buy them, how should the AI define its needs?


If you say buy 10 airliners this year, but the airline can only afford 1 because you competed very well on its routes, why should it buy 10?
Ok, you say it should take a loan, but it can't earn enough money to repay the loan.
And then comes the next order that it can't afford.

This either makes it very easy to defeat AI, because it puts itself in an incredible debt and thus it's game over for the AI.
Or it makes it impossible to defeat AI, as it gets the planes for free..


I really think we shouldn't tell the airline at all when it should buy how many airliners.
The airline should feel its economic environment and adjust to it.

It looks at its preferred routes, checks the distance, demand and the optimized frequency and then checks what airliners are best for that mission.
This will give a much more organic feel to the game as the airline won't always do the same.
Well, I thought about this too. 

I added the param for replaceable, but I forgot to add one important thing.
This param gives the possibility to completely ignore the input if the airliner doesn't have enough money or he thinks that he can't profit from it:

ignoreinput="true"

I just re-read the thread I posted. Smile
Sorry, i forgot this one. Smile
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#12
Ok cool Smile
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#13
(01-30-2018, 10:07 AM)Tjoeker Wrote: Ok cool Smile

Ok, I've modified the params. Smile

Added some extra description what all of them do. Smile

And again, thanks for telling me I forgot to add that one param. Smile Big Grin
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#14
So after I decided that maybe this new way may be confusing a bit, I created a 1_DEFAULT airline with no inputs, just descriptions.

The airline .xml can be downloaded by CLICKING HERE! (for study purposes only... Big Grin)

Have a nice day guys! Smile
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#15
Hmm, now that I think of it again: why do we need all these factors? Shy


If the airline misses the replace cue, it has to wait until the next cue (which can be years/decades).
That way it's doomed to fail, using the airliner 10-20 years to long..

I really really feel like the AI doesn't need to be told what airliners to buy..
At least not using a list that tells them to buy what airline, when and how many of them.
Now if the AI misses the cue to replace its fleet because it doesn't have enough money, it has to wait for the next cue.
Even if all of a sudden it has billions of Euros..

AI should be smart enough and decide for itself what airliners to buy and when to buy them.


I think we need someone else's opinion on this.
Cause we're just repeating the same over and over again. Big Grin
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#16
(01-30-2018, 01:25 PM)Tjoeker Wrote: Hmm, now that I think of it again: why do we need all these factors?  Shy


If the airline misses the replace cue, it has to wait until the next cue (which can be years/decades).
That way it's doomed to fail, using the airliner 10-20 years to long..

I really really feel like the AI doesn't need to be told what airliners to buy..
At least not using a list that tells them to buy what airline, when and how many of them.
Now if the AI misses the cue to replace its fleet because it doesn't have enough money, it has to wait for the next cue.
Even if all of a sudden it has billions of Euros..

AI should be smart enough and decide for itself what airliners to buy and when to buy them.


I think we need someone else's opinion on this.
Cause we're just repeating the same over and over again.  Big Grin

Agreed. Big Grin

Let's see, what Pjank thinks. Smile
Anyway, I thought about it too.

First of all, this should be a game mode I'm creating for the game.

I thought it could be added as "Realism Mode".

The normal gameplay would go with blank airlines leaving the AI to decide everything. Smile
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#17
Fair enough. I think I fully agree on that. Smile
I believe we're thinking the same, but with a language barrier in between. Smile
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#18
I like the concept and I think it would be a great addition to the game as a game mode :-) And for me it is ok to have a lot of different factors as long as it is not for all kind of game plays, so as soon as you have a version 1.0 then let me know, and I will look at implementing it :-)
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#19
Hey guys,

First of all fantastic that you’re updating the airline files with all the routes and airliners it is using!

But I think that, as Tjoeker already said, the game will become too predictable. Also the game files will become huge. Plus I don’t think that for all airlines all this data is available, leaving a lot of airlines “neglected”.

So in my opinion, giving the airlines focus cities/hubs and destinations is enough. And although it might add a bit of predictability, it would be strange to see BA flying from Berlin to Washaw for example. This doesn’t mean that the AI should not have a own will.

About the airliners, I think that specifying a type should be good enough. In my opinion we could leave out the early and late numbers anyway. I think the game should decide based on demand and money the airline has. (Depending on the airlines strategy it should take out a loan or not)

So I’m my vision:
In game I would like to see BA to start from London and build a base there. If there is a huge demand and no competitors, on a airport like New York, it will start a new base there.
That’s the kind of “randomness” and “self thinking” I would like to see in game.

As you can see, a lot of “I think”. It’s just my opinion Big Grin

Greetings,
Nick
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