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Updating the Airlines (Demo of RyanAir)
#21
Yes, keeping it to the level of hubs and focusairports is much better in my opinion. Smile

Can I also suggest some new airlines every now and then? Smile
I know I can easily create them myself, but I believe it's better if I stick to my projects to give them a speed boost. Smile

My current list of missing airlines include:
-Thomas Cook Airlines Scandinavia
-TUI fly Belgium (and other missing jetair subsidiaries)


And don't worry about progress being slow for the time being. Smile
Sometimes we don't have the time either. Smile
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#22
Hi Tjoeker. 

Obviously I'll check other airlines and if I find some, I'll add them. Smile

Anyway, I've just done a complete rework of the full system.


News in v1.2:

- Added new param 'failurechance'. This is a percentile from 0 to 99 as an integer to set for failure of the Airline company. It could cease it's activity anytime using this comand, becouse if it's set to 50 there is a 50% possibility that year that the airline will go bankrupt or just simply cease it's activity. I think this is a nice touch to the game's inpredictability.
- Removed most of the airliner params. The remaining ones are: 'type', 'early', 'mid', 'late', 'replaceable', 'replacewith' and 'leaseable'.
- Added new param: 'replaceif'. This way the AI can decide to replace the airlines with the defined in the 'replacewith' comand. It defines a value of years after the selected airliner type should be replaced (this way we don't force the AI to replace the airliners if it doesn't have any money).
- Added the hubs section. Now they can be found under <hubs></hubs>
- Added new param 'mainhub'. this param replaces the old 'preferedairport' param. Now it's visible like <hub mainhub=""></hub>.
- Added new param 'hub'. There is no limit, how many hubs can the AI create, but certainly it should be defined for the AI to not to start a hub where it doesn't have any sense. <hub hub=""></hub>


The updated 1_DEFAULT.xml can be downloaded and viewed by CLICKING HERE.

I'm still thinking on the 'businessmodel' param to add some features, but for now I'm not really in the mood to do a research for all the businessmodels out there for the airline companies.

I think this is everything for now. Smile
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#23
I think it's best to discuss new features first, before creating thousands and thousands of lines of code.. Rolleyes


Quote:- Added new param 'failurechance'. This is a percentile from 0 to 99 as an integer to set for failure of the Airline company. It could cease it's activity anytime using this comand, becouse if it's set to 50 there is a 50% possibility that year that the airline will go bankrupt or just simply cease it's activity. I think this is a nice touch to the game's inpredictability.

I'm not sure yet this is how we would want the game to work.
The ability to bankrupt another country with your strategy should depend on the type of strategy of the opponent, the difficulty level the opponent is at, the bigness of the opponent, ...
Not on just one single parameter.. :/

Either way, I don't think the 'chance of failure' works. At least not with a values as high as 50%.
If the value for example is 50%, the airline has a chance of 0.001% of surviving 10 years..

And do you really want to declare a company bankrupt while the stats ingame imply massive amounts of profit each year? Wink




Overall, I see you made good improvements to your ideas. Smile


And I think it's good you didn't implement the business models yet, as I had a modular idea. This idea uses the new airport data.. Wink
Just contact me when you're ready to start thinking about that. Smile
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#24
Ok man, I'll contact you when I'm ready. Smile

Anyway the value there should be fluctuating too... But that's an another thing to think about. Smile
We will see it later on. Smile
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#25
(03-06-2018, 08:15 PM)picoo000 Wrote: ...

Anyway the value there should be fluctuating too... But that's an another thing to think about. Smile
...

That's a very good thing.
I've been thinking about how to end an airline naturally to keep it at the era it actually existed.

This is a good start for ideas.
Maybe some kind of dumb/reckless managing factor that changes over time.. Smile
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#26
Yeah, that could work. Smile
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#27
Hi,
   What about random accidents? It can lead to a loss of money and customers. We can relate it to maintenance budget. In early 00s, CI cut its budget which led to the crash of three 747s
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#28
(03-07-2018, 12:11 AM)2466254711 Wrote: Hi,
   What about random accidents? It can lead to a loss of money and customers. We can relate it to maintenance budget. In early 00s, CI cut its budget which led to the crash of three 747s

Hello there.
I think I’ve allready came up with this in a separate thread. It will be implemented to the game in a later version, becouse it needs a whole new code from pjank42 to be created. ?
Don’t worry, it’s comming sooner or later. ?
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#29
(03-07-2018, 07:50 AM)picoo000 Wrote:
(03-07-2018, 12:11 AM)2466254711 Wrote: Hi,
   What about random accidents? It can lead to a loss of money and customers. We can relate it to maintenance budget. In early 00s, CI cut its budget which led to the crash of three 747s

Hello there.
I think I’ve allready came up with this in a separate thread. It will be implemented to the game in a later version, becouse it needs a whole new code from pjank42 to be created. ?
Don’t worry, it’s comming sooner or later. ?

how about crowdsourcing it together to reduce coding time
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