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Alliance and other
#1
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It would be more pleasant if there was a feature of alliances between airlines. Making alliances big together and maybe later you can add codeshare features later. When playing with many airlines like this, it's very nice to compare the number of flights and the total number of passengers transported in a group. And maybe a feature can be added to share facilities for subsidiary airlines, because in the real world it is possible and will help new airlines to get good facilities.

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Can it be changed for the amount of money that will be given when making subsidiary? using the dropdown like now it takes a long time to load the options in the dropdown, if we have 10 or 11 digit money.

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And for facilities, can it be made to scroll? AI builds only a lot of Basic Services, and that's a lot. Causing me to not be able to build new facilities at the airport because the buttons were lost (pushed down by the many facilities)

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#2
Alliances and codeshares will be implemented in a later version, and the other things I will take a look at, so it can be a part of the next version. And thanks for the input :-)
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#3
The only problem with code share is it will slowdown the sim even more. I have seen this in another sim where it slowdown the game.
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#4
We'll do some testing when we're implementing it. Perhaps we make it optional?
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#5
make optional like?
I want to ask something. in the next version, can a subsidiary be changed from LCC to full service? I read about the airline, that there is a subsidiary that was originally LCC and changed to Full Service (although this rarely happens)

And what about the service fees? Can having 1 type / family reduce maintenance costs? Because on the financial page, it's not at all explained. Only the total amount of maintenance costs for all fleets.
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#6
Quote:make optional like?

If we make the codesharing optional to turn off while creating the game, we let the player decide whether they want to put up with the lesser performance.
Although, I think it won't influence performance that much the way I'd implement it. We'll see.


Quote:I want to ask something. in the next version, can a subsidiary be changed from LCC to full service? I read about the airline, that there is a subsidiary that was originally LCC and changed to Full Service (although this rarely happens)

I'm not sure it will be for the next version. But it will certainly come at some point. Wink

Quote:And what about the service fees? Can having 1 type / family reduce maintenance costs? Because on the financial page, it's not at all explained. Only the total amount of maintenance costs for all fleets.

Yes, having more than 1 airliner family increases the maintenance cost.
A better financial report (along other statistics) is planned for v2.15 I believe.
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#7
(12-09-2018, 12:55 PM)Tjo eker Wrote: If we make the codesharing optional to turn off while creating the game, we let the player decide whether they want to put up with the lesser performance.
Although, I think it won't influence performance that much the way I'd implement it. We'll see.

Very nice idea but i don't really understand the word "performance" here. whether it's performance in the smooth running of the game or the performance of balancing the game. But if for smoothness, the game will slow down as many routes. I play with more than 300 routes, 313 planes have 3 subsidiaries, performance will decrease dramatically. it takes about 10 minutes for 1 month time in the game with very fast setting options. While AI will continue to make subsidiaries. Faster setting options may be needed, but there will be a risk of crashes.

(12-09-2018, 12:55 PM)Tjo eker Wrote: Yes, having more than 1 airliner family increases the maintenance cost.
A better financial report (along other statistics) is planned for v2.15 I believe.

I am really waiting for this, but when viewed from the current version this possibility in the next version is indeed small. Possibly 2 versions after this. there are some data details that don't appear at this time, which are likely to be present in the next version. but if this materializes, it will make this game more alive with financial management that will make this game more realistic
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