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Updating the Airlines (Demo of RyanAir) - Printable Version +- Forum (https://theairlineproject.net/forum) +-- Forum: General Discussion & Suggestions (https://theairlineproject.net/forum/forumdisplay.php?fid=4) +--- Forum: Airports, Aircraft, Airlines (https://theairlineproject.net/forum/forumdisplay.php?fid=11) +--- Thread: Updating the Airlines (Demo of RyanAir) (/showthread.php?tid=1322) |
RE: Updating the Airlines (Demo of RyanAir) - picoo000 - 01-30-2018 (01-30-2018, 09:41 AM)Tjoeker Wrote: Wait.Well, I thought about this too. I added the param for replaceable, but I forgot to add one important thing. This param gives the possibility to completely ignore the input if the airliner doesn't have enough money or he thinks that he can't profit from it: ignoreinput="true" I just re-read the thread I posted. Sorry, i forgot this one. RE: Updating the Airlines (Demo of RyanAir) - Tjoeker - 01-30-2018 Ok cool RE: Updating the Airlines (Demo of RyanAir) - picoo000 - 01-30-2018 (01-30-2018, 10:07 AM)Tjoeker Wrote: Ok cool Ok, I've modified the params. Added some extra description what all of them do. And again, thanks for telling me I forgot to add that one param. RE: Updating the Airlines (Demo of RyanAir) - picoo000 - 01-30-2018 So after I decided that maybe this new way may be confusing a bit, I created a 1_DEFAULT airline with no inputs, just descriptions. The airline .xml can be downloaded by CLICKING HERE! (for study purposes only... ) Have a nice day guys! RE: Updating the Airlines (Demo of RyanAir) - Tjoeker - 01-30-2018 Hmm, now that I think of it again: why do we need all these factors? If the airline misses the replace cue, it has to wait until the next cue (which can be years/decades). That way it's doomed to fail, using the airliner 10-20 years to long.. I really really feel like the AI doesn't need to be told what airliners to buy.. At least not using a list that tells them to buy what airline, when and how many of them. Now if the AI misses the cue to replace its fleet because it doesn't have enough money, it has to wait for the next cue. Even if all of a sudden it has billions of Euros.. AI should be smart enough and decide for itself what airliners to buy and when to buy them. I think we need someone else's opinion on this. Cause we're just repeating the same over and over again. RE: Updating the Airlines (Demo of RyanAir) - picoo000 - 01-30-2018 (01-30-2018, 01:25 PM)Tjoeker Wrote: Hmm, now that I think of it again: why do we need all these factors? Agreed. Let's see, what Pjank thinks. Anyway, I thought about it too. First of all, this should be a game mode I'm creating for the game. I thought it could be added as "Realism Mode". The normal gameplay would go with blank airlines leaving the AI to decide everything. RE: Updating the Airlines (Demo of RyanAir) - Tjoeker - 01-30-2018 Fair enough. I think I fully agree on that. I believe we're thinking the same, but with a language barrier in between. RE: Updating the Airlines (Demo of RyanAir) - pjank42 - 02-02-2018 I like the concept and I think it would be a great addition to the game as a game mode :-) And for me it is ok to have a lot of different factors as long as it is not for all kind of game plays, so as soon as you have a version 1.0 then let me know, and I will look at implementing it :-) RE: Updating the Airlines (Demo of RyanAir) - nnick - 02-02-2018 Hey guys, First of all fantastic that you’re updating the airline files with all the routes and airliners it is using! But I think that, as Tjoeker already said, the game will become too predictable. Also the game files will become huge. Plus I don’t think that for all airlines all this data is available, leaving a lot of airlines “neglected”. So in my opinion, giving the airlines focus cities/hubs and destinations is enough. And although it might add a bit of predictability, it would be strange to see BA flying from Berlin to Washaw for example. This doesn’t mean that the AI should not have a own will. About the airliners, I think that specifying a type should be good enough. In my opinion we could leave out the early and late numbers anyway. I think the game should decide based on demand and money the airline has. (Depending on the airlines strategy it should take out a loan or not) So I’m my vision: In game I would like to see BA to start from London and build a base there. If there is a huge demand and no competitors, on a airport like New York, it will start a new base there. That’s the kind of “randomness” and “self thinking” I would like to see in game. As you can see, a lot of “I think”. It’s just my opinion Greetings, Nick RE: Updating the Airlines (Demo of RyanAir) - picoo000 - 03-06-2018 Ok, so quick update: I’ve got to letter C till now. I have much less time then before becouse of a new workplace I got in Slovakia so I had to get there find a home, ect... so I had almost zero hours in the last three weeks with the coding. When I’ll have some extra free time I’ll continue my work on the updated files. Anyway, I’m considering what nnick said to not create huuuuumongous .cml’s for the game to read (last time it took some time to load it becouse of AirFrance, Ryanair, Alitalia and some other huge airlines... it was around 4 minutes so yeah...) and making a simpler code for the ai leaving him some space, so I’m thinking about implementing the “hubs” command to specify for the ai where it should start. ? This is all for now. ? |