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Forum
Few not important ideas - Printable Version

+- Forum (https://theairlineproject.net/forum)
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+--- Forum: New Features (https://theairlineproject.net/forum/forumdisplay.php?fid=12)
+--- Thread: Few not important ideas (/showthread.php?tid=1250)



Few not important ideas - 2466254711 - 08-31-2017

Hello,
 Thank you so much for adding up all these fantastic features in the new release and sorry for not able to do the feedback much earlier. However, I have some other ideas you might like.

1. I like the fact that the maps are back. However, maybe they can be easier to use if we can drag around, zoom in/out and even have the routes of the company being displayed?

2. I noticed that the flight schedule is back, but  it does not seems to be functioning...

3. Is it possible for us to get all the images of every single airliners?

4. Can we some how see the length of a route while creating them? Since sometimes the ability of the airliner is not so clear...

 Above are just some small suggestions. Hope you enjoy it!


RE: Few not important ideas - pjank42 - 09-01-2017

Hi

Except for #2 I have put the rest on the task list. #2 I am already looking in to :-)

/Christian


RE: Few not important ideas - 2466254711 - 09-06-2017

(09-01-2017, 07:43 AM)pjank42 Wrote: Hi

Except for #2 I have put the rest on the task list. #2 I am already looking in to :-)

/Christian

 Thank you! By the way, would you mind to tell me where can I find the data of the airliners in the game's file?


RE: Few not important ideas - pjank42 - 09-08-2017

Those are in a SQLite database called data.sqlite in the data-folder :-)


RE: Few not important ideas - Therealnick - 09-22-2017

(08-31-2017, 05:01 AM)2466254711 Wrote: 3. Is it possible for us to get all the images of every single airliners?

4. Can we some how see the length of a route while creating them? Since sometimes the ability of the airliner is not so clear...

@ #3: IMO not necessary to have photos of Piper, Cessna or other "miniature planes" in the game. Only if it will not increase loading/ saving times.

@#4: I didn't have a look into the newest release, but this has always been included in ALL V1 releases. Was it  removed for v2?


---
- What about landing fees in the game?

- Statistics & Ratings should be worked-over and some more detailed


- Possibility of loans direct by manufacturer possible?

- build new runways if e.g. 85% of slots are sold and still rising

- no auto-raise of ANY ticket-prices, wages, services or fees, let the game ask for rising of any of that

- more pilots to be planned for long flight, e.g. more than 5 hrs flight time -> additional crew to be aboard

- hire cabin-crew and e.g. Air Marshalls

- possibility to fire pilots on being assigned-to-route and replace them by another

- select special reg-no's and/ or reserve them on ordering new airliners (own choice if not given to exiting airliner)

- and: work-over Advertisements, Insurances & Maintenance ( e.g. hire maintenance coordinator/-s) if not done yet


RE: Few not important ideas - Tjoeker - 09-22-2017

I don't think players should be given the option to build runways.
Real life airlines don't build runways either. It's a difficult matter to expand an airport with runways, and takes years to discuss with locals and the goverment.
This can never be implemented in the game in a realistic manner.

I'd like the auto price increase to be optional. I don't want to handle the inflation myself.
If it's optional, you can do the pricing all by yourself, while I can keep it automated. Smile

I agree on the other ideas. Well maybe the staff hiring can be optionally automated as well.


RE: Few not important ideas - Therealnick - 09-23-2017

(09-22-2017, 08:47 PM)Tjoeker Wrote: I don't think players should be given the option to build runways.
Real life airlines don't build runways either. It's a difficult matter to expand an airport with runways, and takes years to discuss with locals and the goverment.
This can never be implemented in the game in a realistic manner.

I'd like the auto price increase to be optional. I don't want to handle the inflation myself.
If it's optional, you can do the pricing all by yourself, while I can keep it automated. Smile

I agree on the other ideas. Well maybe the staff hiring can be optionally automated as well.

I guess you misunderstood what I meant or I did explain it clear:

What I mean ist that an Airport (AI) should have the thoughts to expand or add new runways in case that a high percentage of slots is used and still developing, not "my" airline.

I like the idea of making price-increase optional, sounds good to me and staff-hiring SHOULD be automated for sure. - Perhaps it would be nice, if you hire staff (not important if pilots, ground crew, cabin crew or else) that it will be mostly domestic personnel. And the option to educate every staff needed in any kind of schools.


RE: Few not important ideas - 257istderboss - 09-24-2017

I played a online airline management game, called Aviationsim, which sadly isnt available anymore. But there you had some really cool features:

It was possible to do season charter flights for other airlines or AI travel agencys
It was kind of possible to have own ground services like catering, cleaning, stairs etc and rent capacitys to other airlines
In an other game it was possible to buy airports and let you control the Slots and Slots prices for these airports