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Forum
Some suggestions - Printable Version

+- Forum (https://theairlineproject.net/forum)
+-- Forum: General Discussion & Suggestions (https://theairlineproject.net/forum/forumdisplay.php?fid=4)
+--- Forum: New Features (https://theairlineproject.net/forum/forumdisplay.php?fid=12)
+--- Thread: Some suggestions (/showthread.php?tid=1275)



Some suggestions - picoo000 - 12-23-2017

Hi guys! 

I thought about some improvements which should be added to the game.

Here are some of them:

1. Possibility to change line numbers (for more realistic gameplay)
2. Clickable airports on the map to buy/lease new slots (maybe with a popup)
3. Possibility to change the company color in the New Game menu
4a. More Fuel companies to choose for lower prices, with contracts (Shell, BP, MOL, OMW, ect...)
4b. Every airport should have a different Fuel price (It's a huge task to do, I know, but it would be more realistic this way)
5. QuickSearch option for airports (adding only the ICAO)
6. Recruitment of Cabin Crew and CC Training facilities (That should be a nice touch as it should cost extra money to the player)
7. Difficulty settings (Begginer-Easy-Normal-Hard-Extreme and an extra Prepare to Cry Big Grin)
8. Random events with the airliners (random breakdown, crash, engine failure, ect...)
9. Random Events on the airports (bad conditions, ice, snow, heavy rain, aircraft crash, no fuel, ect...) and the neccessary deviation of the planes.
10. Possibility to change the departure time by typing it in and changing or deleting the stopover cycle duration (at your own risk).
11. Airliner monitoring (position in-flight on the map, service dates, monthly fuel usage, ect...)
12. Possibility to set up flight speeds for the airliners (to save fuel, many airline companies are doing it)
13. Maybe there is a memory leak in the game, as it's using too much RAM now. 

For now I have this list only.
As I'm new to the game (played it for a week now), maybe later I'll add some more to this list.

Anyway, thanks again for this game! We needed this! Smile

Good job so far, but there is still to improve. 
I hope the devs are having fun creating it.

Thanks again and have a nice day! Smile


RE: Some suggestions - pjank42 - 12-25-2017

Thanks a lot for all the inputs and we will look to implement them :-) Some of it was a part of the first version of the game, so there we know what to do


RE: Some suggestions - picoo000 - 12-27-2017

So I was thinking about one more suggestion what could be implemented. It's not easy to do, becouse it would need a huge work, but here it is:

- Price Range for the Tickets.

What I mean with this, is that you should set a min. and a max. price for the ticket/pax and the price would be calculated based on the date the pax book the flight, the actual filling rate for the flight he is trying to book his ticket and the distance from the flight date, meaning that there should be a variable filling rate for every day (for example: 10/12/2008 a passenger books a flight from Rome Ciampino to Budapest, which will depart 22/10/2008. The price is around 38$ with a low cost company. An another passenger books the next day, but the price has allready been buffed to 48$ becouse of other individuals have booked seats for the same date and the departure date is one day closer... Now if a person books 24 hours before, the price will be maxed out, so this way the realism should be huge).

In the other hand, the player could monitor it, and, if neccessary, he could modify the price of the tickets sold the next day according to this.
If not, the system could change the price according to the filling rate of that specific route.
It makes the game more difficult, so it should be implemented only on Hard mode, but it would give more realism to the game, as this way every pax should be treated as an "individual".

I don't know if this is possible or not, but it would give the "wow" touch to the game for sure. Smile

Remember, this is just a suggestion. Smile


RE: Some suggestions - Tjoeker - 12-27-2017

This looks like a though one to implement.
Especially since the income is calculated whenever the flight departs, instead of when the passengers book their flight.
On top of that, I think it might take up some unnecessary resources.

Besides, price calculations like this in real life is very complex.
But demand in the game stays more or less the same for a season, so the way the prices evolve would always be the same.
Which means that the average price you'd sell your ticket at, like we have now, is good enough? Smile



I do however like the idea of differences in prices for the same flight. I think we might try to implement different price settings depending on when you are flying.
(Of course, controllable by the user)
Like early morning vs morning vs late afternoon vs ...
Mondays vs Tuesdays
Holidays vs ...

I'm currently figuring out how demand works. When is demand highest on what routes?
I'm writing a paper on how we can create the formula.
It is currently 8 pages for passenger demand only ^^


RE: Some suggestions - picoo000 - 12-27-2017

(12-27-2017, 12:12 PM)Tjoeker Wrote: This looks like a though one to implement.
Especially since the income is calculated whenever the flight departs, instead of when the passengers book their flight.
On top of that, I think it might take up some unnecessary resources.

Besides, price calculations like this in real life is very complex.
But demand in the game stays more or less the same for a season, so the way the prices evolve would always be the same.
Which means that the average price you'd sell your ticket at, like we have now, is good enough? Smile



I do however like the idea of differences in prices for the same flight. I think we might try to implement different price settings depending on when you are flying.
(Of course, controllable by the user)
Like early morning vs morning vs late afternoon vs ...
Mondays vs Tuesdays
Holidays vs ...

I'm currently figuring out how demand works. When is demand highest on what routes?
I'm writing a paper on how we can create the formula.
It is currently 8 pages for passenger demand only ^^
Well, if you take it this way, it works perfectly. Smile

It was just a suggestion I came up today morning while playing.
Yes, I'm aware that it would be very hard to implement, so I know it is almost impossible to calculate.

Anyway thanks for the reply. Smile


RE: Some suggestions - Tjoeker - 12-27-2017

Of course, all suggestions are welcome. Smile
And Pjank has the final word. I just gave my opinion... Wink


RE: Some suggestions - hei28ssk - 01-16-2018

(12-23-2017, 12:52 PM)picoo000 Wrote: Hi guys! 

I thought about some improvements which should be added to the game.

Here are some of them:

1. Possibility to change line numbers (for more realistic gameplay)
2. Clickable airports on the map to buy/lease new slots (maybe with a popup)
3. Possibility to change the company color in the New Game menu
4a. More Fuel companies to choose for lower prices, with contracts (Shell, BP, MOL, OMW, ect...)
4b. Every airport should have a different Fuel price (It's a huge task to do, I know, but it would be more realistic this way)
5. QuickSearch option for airports (adding only the ICAO)
6. Recruitment of Cabin Crew and CC Training facilities (That should be a nice touch as it should cost extra money to the player)
7. Difficulty settings (Begginer-Easy-Normal-Hard-Extreme and an extra Prepare to Cry Big Grin)
8. Random events with the airliners (random breakdown, crash, engine failure, ect...)
9. Random Events on the airports (bad conditions, ice, snow, heavy rain, aircraft crash, no fuel, ect...) and the neccessary deviation of the planes.
10. Possibility to change the departure time by typing it in and changing or deleting the stopover cycle duration (at your own risk).
11. Airliner monitoring (position in-flight on the map, service dates, monthly fuel usage, ect...)
12. Possibility to set up flight speeds for the airliners (to save fuel, many airline companies are doing it)
13. Maybe there is a memory leak in the game, as it's using too much RAM now. 

For now I have this list only.
As I'm new to the game (played it for a week now), maybe later I'll add some more to this list.

Anyway, thanks again for this game! We needed this! Smile

Good job so far, but there is still to improve. 
I hope the devs are having fun creating it.

Thanks again and have a nice day! Smile
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