Gametime Stops Moving forward (again) - picoo000 - 03-27-2018
Hi guys!
So today I was playing a bit with a harder load (25 lines, which means 24 opponents) and the game clock just froze in March 2003.
I found a way to work around it, but I had to click continously to other tabs to make it move forward.
Can you check this issue?
Thanks.
PM: From April it goes on correctly again.
RE: Gametime Stops Moving forward (again) - Kaiii3 - 03-27-2018
(03-27-2018, 04:39 PM)picoo000 Wrote: Hi guys!
So today I was playing a bit with a harder load (25 lines, which means 24 opponents) and the game clock just froze in March 2003.
I found a way to work around it, but I had to click continously to other tabs to make it move forward.
Can you check this issue?
Thanks.
PM: From April it goes on correctly again.
you call 25 airlines harder load? What should I call my games then with around 40-60 Airlines
RE: Gametime Stops Moving forward (again) - picoo000 - 03-27-2018
(03-27-2018, 05:25 PM)Kaiii3 Wrote: (03-27-2018, 04:39 PM)picoo000 Wrote: Hi guys!
So today I was playing a bit with a harder load (25 lines, which means 24 opponents) and the game clock just froze in March 2003.
I found a way to work around it, but I had to click continously to other tabs to make it move forward.
Can you check this issue?
Thanks.
PM: From April it goes on correctly again.
you call 25 airlines harder load? What should I call my games then with around 40-60 Airlines
Well, that's a thing.
I was playing with 80 too, but these are predefined airlines and all have their AI wrote and the calculations are a bit harder like when they create their own routes.
I have 25 Low Cost carriers in Europe all created with an xml for routes and airliner usage and they just take up 80% of my dual core CPU.
That's a heavy load for me.
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