We try our best to make the game as historical accurate as possible. To achieve this we let the planes, airports, worldmap, international relations and even the AIs desicions reflect the era you are playing in. You will have to adapt your network from 'milk-routes' to a hub network or even point to point travel. Your strategy will have to change as wars break out or decolonization sets in. Of course we give the player a list of options so he can finetune the game to his preferences.
More Features TBA
As development progresses we will announce more features. Follow our social media or sign up for our newsletter to stay tuned!
Recent Blog Posts
The Kickstarter failed, what now?
October 24th 2020 by Tjoeker
Hey fellow airline directors! It became more and more obvious in the last month that we would not reach our Kickstarter goal. But do not worry, I have a back up plan! The Kickstarter showed me what kind of profits I can expect with our current community.Read More
Returning From our Hibernation
August 29th 2020 by Tjoeker
Hey fellow airline directors! To all the flightsimmers out there: I hope you had a flying start with the new simulator and that you've been able to find your house. Meanwhile, we're back with a new devblog. ...Read More