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Non-cyclic Timetable / Intermediate Day not used up |
Posted by: AlexBerne - 07-25-2016, 01:33 PM - Forum: Bug Archive
- Replies (1)
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Hey Guys.
You know i new here, but i pretty sure i've found something, that shouldn't happen.
If you let a plane takeoff at late Saturday, it will land during Sunday. This seems correct. But if you have a very long flight, and your plane will reach its destination at early Monday, it's not displayed during Sunday or Monday, you can plan another route during this time.
If you the same thing (a flight hitting three days), it's displayed during the first and the last day, but not in between.
Technical Data:
I'm playing TAP 0.5.1 x64.
I'm offering ORD-MUC via EWR and FRA at 1/1/1946 (Game paused on start)
I'm using a C-54 for this route, it will take 28h1min to fly the whole route.
I started a flight at 21:45 Saturday evening, it sais it'll reach MUC at 1:46 (which is correct, but it's Moday 1:46, not Sunday 1:46), but it's not displayed on the timetable anymore. I can start the returning flight at Sunday 0:00.
I startet the same flight at 21:45 Monday evening, and it's only showed during Monday and Wednesday, but not in between
Greetings,
Alex
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New costs for the airline |
Posted by: Julian - 07-19-2016, 03:35 PM - Forum: New Features
- Replies (3)
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A few versions ago there is added a few new cost structures like ramp agents and customer service agents. But an airline haves more costs than that.
Hotel costs and other costs for crew on a trip
For employees who staying the night at an other airport, the majority of the carriers rent capacity in a local five star hotel but other airlines as Ryanair having the policy that the crew should organize there own hotel staying. I think a solution is to introduce a few options in the employee tab:
- A menu with selecting a few options as: crew should organize there own staying, airline paid the hotel and the option: Airline paid the hotel and gives the employees money to visiting a restaurant.
- At the last option should be a slider to selecting the amount of money for that.
- If the airline paid the hotel, there should be a menu with hotel options from 1-star hotel to 5-star hotel.
All these options affecting the crew happiness but also the costs of course.
With this cost there is also a difference between long haul and short haul since long haul crew have to stay longer period at the destination. Short Haul should staying one night on location and long haul three nights or longer.
Backoffice costs
There should be more costs at the office but to preventing that it being too much micromanagement there should be a few levels of hq in the game. This affecting also the image of the airline and number of bases and planes. Also there should be a difference between full service and low cost carriers in numbers of employees at the hq. I have made an example of how the levels of offices should look like. The salary of the management functions are also rising with the office levels.
Lv1: A hangar office, capacity one base and 15 planes. Number of employees 25 (CEO, CFO, CCO, CHRO, 4 Customer Service Agents, 4 Customer Service Representatives, 2 HR employees, receptionist, 2 Accountant, 4 Marketers, 2 Flight Dispatchers, 2 employees supply chain management) Building time 90 days.
Lv2: Small airline office, capacity two bases and 30 planes. Number of employees 50 (CEO, CFO, CCO, COO, CHRO, 8 Customer Service Agents, 8 Customer Service Representatives, 4 HR Employees, 2 receptionists, 4 Accountant, 8 Marketers, 4 Flight Dispatchers, 4 Supply Chain Management Employees, IT Support and 2 security guards. Building time 120 days
Lv3: Airline Office, capacity of four bases and 60 planes. Number of employees 100 (CEO, CFO, CCO, COO, CHRO, 16 Customer Service Agents, 16 Customer Service Representatives, 8 HR Employees, 3 receptionists, 8 Accountant, 8 Marketers, 10 Flight Dispatchers, 8 Supply Chain Management Employees, 4 IT support, 6 security guards, 8 Cafetaria staff. Building time 180 days
Lv4: Large Airline Office, capacity of eight bases and 120 planes. Number of employees 250 (CEO, CFO, CCO, COO, CHRO, 49 Customer Service Agents, 49 Customer Service Representatives, 32 HR Employees, 6 receptionists, 16 Accountant, 32 Marketers, 20 Flight Dispatchers, 16 Supply Chain Management Employees, 8 IT-Support, 10 Security Employees, 12 cafetaria staff. Building time 270 days.
Lv5: Mega Airline Office, unlimited capacity of bases and aircraft. Number of employees 500 (CEO, CFO, CCO, COO, CHRO, 96 Customer Service Agents, 96 Customer Service Repressentatives, 64 HR Employees, 12 receptionists, 25 Accountant, 64 Marketers, 54 Flight Dispatchers, 30 Supply Chain Management Employees, 22 IT Support, 16 Security Guard, 16 Cafetaria Staff. Building Time 360 days.
All this numbers are an example, I don't know how exactly the proportions are at an airline but there are lot's of functions there. For Low cost carrier the number of employees are the half of the numbers for a Full Service Carrier but it gives the airline more costs.
I have also made an example of the wages for that.
I have made two lists, one for the management which raises per level of the office and one for the employees.
CEO Lv1: $5.000, Lv2: $7.500, Lv3: $12.500, Lv4: $25.000, Lv5: $32.500
CFO,CCO,COO,CHRO: Lv1: $4.000 Lv2: $6.000, Lv3: $10.000 Lv4: $20.000 Lv5: $26.000
It's maybe a low wage $390.000 for an airline CEO in Europe or America, but I've a solution for that. A slider by employee wage salaries of Management and than in percentages of that. From 50% tot 200% so you can give yourself a high wage.
Employees is a lot easier to find average wages.
Customer Service Representatives: $2.900
Customer Service Agents: $2.427
HR Employee: $2.992
Receptionist: $2.288
Accountant: $4.138
Marketer: $3.686
Flight Dispatcher: $4.156
Supply Chain Employee: $4.348
IT Support: $3.083
Security Guard: $2.217
Here should also a percentage slider be necessary from 50% to 200%.
This was my first ideas about costs, next time I would introduce some airport related costs. If somebody have some more input? Please post it.
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A Newbie's problems |
Posted by: AlexBerne - 07-18-2016, 11:52 PM - Forum: Discussion
- Replies (3)
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Hello guys,
I recently discovered this game and i like it. I think I don't understand anything, but it looks nice
But it's really hard to do some resarch about this game if you're stuck, so i think i'll ask you and maybe someone has some answers for me.
What i did understand:
I'm CEO of an airline, i have to organize (almost) everything.
I can buy or lease planes, I hire pilots ( but are different Pilots different? The game asked me "you need x pilot, do you want to hire them", i pressed yes, and now i see they do have ratings, ages, Nationalities etc. Is this just nice information or do i have to think about my pilots even more?)
I can sign contracts with other airports, and this allows me to land there.
I should establish some routes i want to cover.
But now i'm a bit confused:
I'm playing Finnair in 1946. Helsiki has a high demand towards Kopenhagen, but there arent lots of other options - but Kopenhagen seems to have a high demand towards Stokholm, so i decided that i should make one route Kopenhagen Helsiki and one Helsinki Stockholm. But when i tried to create the route, the program told me that there is no demand for that flight. So passangers won't buy a travel between Kopenhange and Stockholm, just because they habe to change planes at Helsinki? Or is it a wrong piece of data and this connection would be profitable?
I bought a Seaplane - how do you use these planes? Although range and runway length are ok, the game forbids to assing any of my routes to this plane. I guess thats because its a seaplane, and cannot start from asphalt. But i haven't seen any Runways declared as "water" - where do i find them?
How do you calculate the distances? I thought Helsinki should be a good spot, because you can fly very nothern and should have low distances to Canada, Russia, Far East. But I'm not sure if the game is calculating distances on a sphere, or just on a plain map.
I'm sure there will be lots of other questions coming up as soon as i understood more of this great game, but that's it for the moment.
I hope someone can answer some of my questions.
Greetings,
Alex
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New forum |
Posted by: pjank42 - 07-18-2016, 10:24 AM - Forum: News
- Replies (1)
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Since we have had some huge issues with our existing forum, I have decided that we move to a new one. I know we have done this before, but this should be the last time, since I am in full control of this forum.
The reason why we uses MyBB instead of phpBB3 is that I wasn't able to get it correctly installed. This also means that all old post and memberships will be lost. I am sorry for that, but I hope to see a lot of people in the new forum
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