10-13-2017, 01:08 PM
Hello!
It is so good to have the new release for this game. The airliner scheduling is much more fun than before. However, there are some new problems coming:
1. The games becomes extremely slow while changing different pages. ex:Sometimes the day count stuck at 09/09/2017when I click for another page and after it finally loads out, it jumps to 09/31/2017.
2. The slot application takes too long so the airline cannot actually start operating at the first year.
3. I bought a B707-120B as soon as the game start but when the slots has been approved, it strangely vanished.
4. The competitors still cannot assign airliners to their routes.
5. The game broke down today while I was trying to assign the route of the airliner, the code is below:
2017/10/13: 20:56 System.Collections.Generic.KeyNotFoundException: 给定关键字不在字典中。
在 System.Collections.Generic.Dictionary`2.get_Item(TKey key)
在 TheAirlineProjectV2.Modules.Routes.ViewModels.RoutesAirlinersViewModel.hasFreeSlots(TimeSpan startTime, TimeSpan endTime, Airport airport1, Airport airport2) 位置 C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Modules.Routes\ViewModels\RoutesAirlinersViewModel.cs:行号 461
在 TheAirlineProjectV2.Modules.Routes.ViewModels.RoutesAirlinersViewModel.AddEntriesClicked() 位置 C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Modules.Routes\ViewModels\RoutesAirlinersViewModel.cs:行号 205
在 Prism.Commands.DelegateCommandBase.<>c__DisplayClass6_0.<.ctor>b__0(Object arg)
在 Prism.Commands.DelegateCommandBase.<Execute>d__15.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 Prism.Commands.DelegateCommandBase.<System-Windows-Input-ICommand-Execute>d__13.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Windows.Threading.DispatcherOperation.Invoke()
在 System.Windows.Threading.Dispatcher.ProcessQueue()
在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
在 System.Windows.Application.RunDispatcher(Object ignore)
在 System.Windows.Application.RunInternal(Window window)
在 TheAirlineProjectV2.App.Main()
Thank you so much for this wonderful game and I cannot wait to see the next release!
It is so good to have the new release for this game. The airliner scheduling is much more fun than before. However, there are some new problems coming:
1. The games becomes extremely slow while changing different pages. ex:Sometimes the day count stuck at 09/09/2017when I click for another page and after it finally loads out, it jumps to 09/31/2017.
2. The slot application takes too long so the airline cannot actually start operating at the first year.
3. I bought a B707-120B as soon as the game start but when the slots has been approved, it strangely vanished.
4. The competitors still cannot assign airliners to their routes.
5. The game broke down today while I was trying to assign the route of the airliner, the code is below:
2017/10/13: 20:56 System.Collections.Generic.KeyNotFoundException: 给定关键字不在字典中。
在 System.Collections.Generic.Dictionary`2.get_Item(TKey key)
在 TheAirlineProjectV2.Modules.Routes.ViewModels.RoutesAirlinersViewModel.hasFreeSlots(TimeSpan startTime, TimeSpan endTime, Airport airport1, Airport airport2) 位置 C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Modules.Routes\ViewModels\RoutesAirlinersViewModel.cs:行号 461
在 TheAirlineProjectV2.Modules.Routes.ViewModels.RoutesAirlinersViewModel.AddEntriesClicked() 位置 C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Modules.Routes\ViewModels\RoutesAirlinersViewModel.cs:行号 205
在 Prism.Commands.DelegateCommandBase.<>c__DisplayClass6_0.<.ctor>b__0(Object arg)
在 Prism.Commands.DelegateCommandBase.<Execute>d__15.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
在 Prism.Commands.DelegateCommandBase.<System-Windows-Input-ICommand-Execute>d__13.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
在 System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
在 System.Windows.Threading.DispatcherOperation.Invoke()
在 System.Windows.Threading.Dispatcher.ProcessQueue()
在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
在 System.Windows.Application.RunDispatcher(Object ignore)
在 System.Windows.Application.RunInternal(Window window)
在 TheAirlineProjectV2.App.Main()
Thank you so much for this wonderful game and I cannot wait to see the next release!