08-17-2016, 12:40 AM
Noticed a few things, and I'm not sure if they're known issues, so here goes:
1) When pilots are hired from the list, they disappear from the list (as they should), but if you go to a different menu and then come back, those pilots are once again in the list. This means you could conceivably hire the same group of pilots multiple times. I tested it and found that if the pilot reaches retirement age, every "instance" of that pilot disappears, and all affected aircraft have to be restaffed.
2) Runway distances don't seem to be factored in yet. Want to land a 747 on a 2,000m runway? No problem!
3) Sometimes, flights cannot be scheduled after an existing flight even if the scheduler shows that the new departure time is after the end of the turn time of the previous flight. This problem can be manually solved by deleting the previous flight, putting in the new flight, and then putting in the previous flight again. (for example, flight A should be ready at 10:53, but flight B cannot be scheduled for 11:00. flight A can be deleted, flight B written in, and then flight A written in again). Unfortunately, I'm unable to detect a pattern for when this bug occurs.
4) When you begin the game, in the first month, you seem to get carte blanche to charge whatever prices you want without it affecting your load factors going forward. I was able to charge 100000 for a half hour flight, and by resetting the price to a reasonable rate on January 31st, was able to proceed as normal with a >1 trillion bank account. This cannot be done after the first month, as load factors will almost instantly drop to zero.
5) When you begin a game, certain airlines start with no planes. They will not buy planes. They will just sit there and lose money.
Also have a few suggestions:
1) Could we possibly get a functionality to set a price on multiple routes at once? Not just adjust it by a percentage, but to actually manually enter a desired fare. It's quite annoying, changing many routes by hand one at a time.
2) Is there a way we could choose to start with all airlines beginning from scratch? (i.e. one plane and gates rented only at their home base).
Thanks again for the great game!
1) When pilots are hired from the list, they disappear from the list (as they should), but if you go to a different menu and then come back, those pilots are once again in the list. This means you could conceivably hire the same group of pilots multiple times. I tested it and found that if the pilot reaches retirement age, every "instance" of that pilot disappears, and all affected aircraft have to be restaffed.
2) Runway distances don't seem to be factored in yet. Want to land a 747 on a 2,000m runway? No problem!
3) Sometimes, flights cannot be scheduled after an existing flight even if the scheduler shows that the new departure time is after the end of the turn time of the previous flight. This problem can be manually solved by deleting the previous flight, putting in the new flight, and then putting in the previous flight again. (for example, flight A should be ready at 10:53, but flight B cannot be scheduled for 11:00. flight A can be deleted, flight B written in, and then flight A written in again). Unfortunately, I'm unable to detect a pattern for when this bug occurs.
4) When you begin the game, in the first month, you seem to get carte blanche to charge whatever prices you want without it affecting your load factors going forward. I was able to charge 100000 for a half hour flight, and by resetting the price to a reasonable rate on January 31st, was able to proceed as normal with a >1 trillion bank account. This cannot be done after the first month, as load factors will almost instantly drop to zero.
5) When you begin a game, certain airlines start with no planes. They will not buy planes. They will just sit there and lose money.
Also have a few suggestions:
1) Could we possibly get a functionality to set a price on multiple routes at once? Not just adjust it by a percentage, but to actually manually enter a desired fare. It's quite annoying, changing many routes by hand one at a time.
2) Is there a way we could choose to start with all airlines beginning from scratch? (i.e. one plane and gates rented only at their home base).
Thanks again for the great game!