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Version 2.11.4
#11
I agree. Both should be available.
#12
I have fixed the lounge issues
#13
Good news.
#14
After not playing an actual V2 I tried Patch 11.4 and am a little bit grumpy: after hours spending on hiring airport slots, route planning, leasing airliners, buying facilities etc I wanted to check, if I need to assign pilots to special routes (on start clicked on play until March 24, when I couls start the first routes from my used main base on TXL). When I have clicked on a pilot in HOME - EMPLOYEE menu the game crashed... If you tell me where I will find the crashlog I can post it here.

And I found some parts from the old version (e.g. 0.3.9 to 0.50) missing or not working in the actual V2. I don`t know if they are not working or not have been implemented yet (in random order):

1) Choose Homebase on start for existing Airline
2) Miami Seaplane Base has Canadian flag and State FL missing Angel 
3) "Page Back" Option when in e.g. Airport -> Facilities menu go back to Airport menu with this button
4) If once clicked music off remember for next start
5) Extremely long loading times on loading all airlines on game start, on Airport menu on the way to buy facilities (couldn't play until only one route was started)
6) On starting a new game it should be possible to get "scheduled slots" from day 1 on larger airports or from the date on being received
7 ) Change settings like language, currency etc on game start
8) On calendar: Button "GoTo" a special date and simulate the time between more rapidly might be added
9) Automatic movement from closing airport to its replacement including actualization in route menu 
10) Why do I need 2 slots per flight, competitors only 1?
11) "Flight School" on Employee menu not working, menu can't be opened
12) Airline cooperations e.g. "OneWorld" etc not implemented yet or where can I sign or step out?
13) Possibility to chosse "Playing includig existing subsidiaries" on game start
14) Building hubs on any airport nowhere to find
15) Add +10 Minutes to start & landing times as "reachng air corridor" to make flight times on shorter routes more realistic (same problem as in e.g. 0.3.9.4, some flights way too short) and turnover times different and less for smaller and more for larger aircraft
16) On Home Menu: buy flight simulators for special aircraft types e.g. on Servic under-menu (as in V 0.5.0)
17) On Home Menu: under-menu FLEET: show if aircraft are owned or leased
18) Keep original Reg._no. for leased aircraft and have the possibility to reserve special Reg.-Nos. on ordering new airliners
19) On Home Menu: under-menu EMPLOYEES: show total number of hired pilots, show how much of them are not assignded and how much are close to retirement
20) On Employee menu: implementation of "Home market" for pilots would be nice. I haven't found only 1 german pilot at game start. Perhaps specialisation on special types of aircraft should be re-implemented  instead of qualification.
21) Pilots on employee market should be younger than 35 as it has been in older versions and the name database is a little bit funny Big Grin
22) On Airports menu: when "surfing" in an airport information: what is the "Subscribe" or "Unsubscribe" -Button for?
23) Restrictions: is it allowed to fly with an airline registered in Europe or US to a restricted country or do only the airlines of these countries are not allowed to fly to EU or US?
24) Especially large airports might operate 24 hours
25) Used airliner market should be bigger, on End of March not only 1 used airliner was left
26) Used airliners should possible to lease again
27) Leasing unused aircraft from competitors should be possible
28) Is it possible to end leasing from one day to the other?
29) On airliner info: display if Prop or Jet
30) On Airport menu: sorting by region (as in older versions) should be reimplemented
31) More Leasing companies should be implemented, eg some specialized on Russian aircraft, small aircraft with less than 50 or 100 seats or something like that
32) On Airport menu: Button "Players airport" should implemented again to show only airports with slots from the player (including slot-sount)
33) Are the slots-counts based on gate-count or runways or on which basis?
34) Airport upgrades should be possible again, eg extend runway length, additional runways, more slots or extended opening hours per day, change airports license from domestic to international
35) When leasing airliners Reg.-No. D-AAAZ was given to 2 different airliners
36) Possibility to have a kind of "One-click-Option" on Airport menu to equip several airports with identical facilities
37) On plannning routes: on plalnning multiple routes save the origin airport until its changed by the player. I started with Air Berlin, not-changeable homebase is Dusseldorf and planned all my routes from Berlin-TXL and it felt like ages until I was ready on planning only 40 routes...
38) I hope I don't have to demand slots for every new season. ANd a flight plan should be used for whole year. Perhaps an additional button if summer or winter season diescrepancy by the player is wanted
39) On Route planning: on choosing destination airport: sort airport by cities name and add IATA-code to be easier to identify and show all airports with planned routes in different color (light green eg)
40) Is there really cabin crew added for all aircraft and will they be shown anywhere? And will their salary will be displayed on finance menu?
41) Will the finance menu be extended so that it will be possible to see income/ expenses eg  one year by every month?

Quite a lot of stuff and questions, I would be happy if you can give some information to all the points although it might take some time to do so. Tongue

I like the option of choosing different menu colors. Looks nice Smile  And I love the new way the maps are implemented, so that I can see  even some roads names. Absolutely gorgeous!!! Cool Big Grin

But never forget: the most important thing is to have a stabile game with less bugs as possible, that should be the main concern. Every new implementation only after all bugs are sorted out.

Ready for now. Tongue
#15
Something I have noticed:
While scheduling an airliner, I can assign it to a route longer than its designed range without any warning. I wonder if it is possible to fix this. Also, I wonder if it is possible only display the routes fit the airliner's type and the airliner's range while assigning them.
#16
Because I coudn’t start a new game yesterday I had nothing better to do than having a look into the Airports database.  Angel

Here are some faults / corrections that I found:

1Z1
Grand Canyon Bar 10 Airport
1Z1 is a LID-Code, the correct IATA-Code is GCT

AII
Ali-Sabieh Airport
Delete the BLANK on cities name

BBN
Bario Airport
2x in the game, delete Bario Kelabit Aiport

BKO
Bamako-Senou Int. Airport
2x in the game, delete the one in City "Senou"

BOB
Bora Bora Airport
2x in the game, serves Bora Bora, Motu Mute as City to be deleted
Airport is known as Bora Bora or Motu Mute Airport, but it serves Bora Bora

CER
Cherbourg Airport
CER  Krasnoyarsk Airport has IATA KJA

DZA
Dzaoudzi-Par. Airport
2x in the game, 345 K pax in 2016, delete the not fitting one

HHM
Outer Harbour Ferry Terminal
2x in the game

IAO
Sayak Airport
IAO  Annobon Airport has IATA NBN

KTY / KTA
Katukurunda Airport
2x in the game, keep KTY, delete KTA (KTA is Karratha AP, implemented correct)
 
KYS
Keyes Dag Dag Airport
2x in the game

MBP
Miami Seaplane Base
Move from Canada to USA, FL

MKM
Mukah Airport
2x in the game

MUR
Marudi Airport
2x in the game

MZI
Ambodedjo Airport
2x in the game

MZV
Mulu Airport
2x in the game

QGY
Györ-Per Airport
change from Gy?r to Györ (Airports name + city name)

OYG
Moyo Airport
2x in the game, delete the Siera Leone AP, it's in Uganda! 

PPT
Tahiti-Fa'a'a
2x in the game, delete the one in City Fa'a'?

RAI
Nelson Mandela Airport
2x in the game

RUA
Arua Airport
2x in the game, delete the Siera Leone AP, it's in Uganda! 

RUN
Roland Garros Airport
3x in the game, keep the 44 Slots, both others to be deleted

TLM
Tlemcen Airport
2x in the game, delete the one in Togo

TOM
Timbuktu Airport
2x in the game

ULU
Gulu Airport
2x in the game, delete the Siera Leone AP, it's in Uganda! 

URA
Uralsk Airport
2x in the game, delete the one in Puerto Bolivar/ COL (has no IATA-Airport)

WRL
Worland Municipal Airport
correct ICAO Code from "Kf" to KWRL

ZSE
Pierrefonds Airport
3x in the game, delete 1x St.Pierre, YT + 1x St. Pierre, RE, keep 2100 m runway

Only checked Cities & IATA Codes for this list.

I have noticed, that many extremely minor Airports have been added to the database, can't have more than 3 K pax per year. Was it really necessary to implement so many airports with less than 3 K pax/ year? I am not sure if many of them really have scheduled services in reality (usually was the aim for the database). And it seems, that a count of Cities are not the "City being served". I haven't listed these here, bad I-Net connection for a few days, couldn't check them online and in the moment I do not really have time for such major research that I had a few years ago to build up the DB.

I have noticed, that Country SABA & country  ST. EUSTATIUS (1 Airport countries) have only domestic airports. Will it be possible to fly there from other countries in the Caribbean?
#17
Thanks for the input :-) the crashlog is called TAPv2.log and is located in the main directory

I have tried to comment on all the questions, and for the moment being it is correct that pilots and flight schools haven't been implemented.

1) Choose Homebase on start for existing Airline
- Could be implemented and is also on the todo list
2) Miami Seaplane Base has Canadian flag and State FL missing
- Fixed :-)
3) "Page Back" Option when in e.g. Airport -> Facilities menu go back to Airport menu with this button
- Is a requested which is prioritied for one of the two next released
4) If once clicked music off remember for next start
- Good idea and I will implement that
5) Extremely long loading times on loading all airlines on game start, on Airport menu on the way to buy facilities (couldn't play until only one route was started)
- I just tried using 100 airlines and the loading time is under 10 seconds. I also tried the same in 051 and after 2 minutes I stopped the loading since it wasn't finished.
6) On starting a new game it should be possible to get "scheduled slots" from day 1 on larger airports or from the date on being received
- This is something which has been discussed earlier where the input from other users was that it should not be like that, so please explain why you think it should be changed :-)
7 ) Change settings like language, currency etc on game start
- Is on the todo list but not prioritied due to a lot of other priorities
8) On calendar: Button "GoTo" a special date and simulate the time between more rapidly might be added
- Great idea which I will try to implement
9) Automatic movement from closing airport to its replacement including actualization in route menu
- Have you noticed that this isn't working since it is actually implemented like that?
10) Why do I need 2 slots per flight, competitors only 1?
- Might be a glitch of some sort
11) "Flight School" on Employee menu not working, menu can't be opened
- Known "issue"
12) Airline cooperations e.g. "OneWorld" etc not implemented yet or where can I sign or step out?
- Not implemented yet
13) Possibility to chosse "Playing includig existing subsidiaries" on game start
- Good idea which I will look at
14) Building hubs on any airport nowhere to find
- Correct and not prioritied
15) Add +10 Minutes to start & landing times as "reachng air corridor" to make flight times on shorter routes more realistic (same problem as in e.g. 0.3.9.4, some flights way too short) and turnover times different and less for smaller and more for larger aircraft
- This is something which is under implementation
16) On Home Menu: buy flight simulators for special aircraft types e.g. on Servic under-menu (as in V 0.5.0)
- Isn't this a part of the whole pilot/flight school question?
17) On Home Menu: under-menu FLEET: show if aircraft are owned or leased
- Point taken and I will add that
18) Keep original Reg._no. for leased aircraft and have the possibility to reserve special Reg.-Nos. on ordering new airliners
- The first part which be a part of next release
19) On Home Menu: under-menu EMPLOYEES: show total number of hired pilots, show how much of them are not assignded and how much are close to retirement
- Will first be a thing when pilots etc. is implemented
20) On Employee menu: implementation of "Home market" for pilots would be nice. I haven't found only 1 german pilot at game start. Perhaps specialisation on special types of aircraft should be re-implemented instead of qualification.
- Same as #19
21) Pilots on employee market should be younger than 35 as it has been in older versions and the name database is a little bit funny
- Same as #19 and the name database has already had some updates
22) On Airports menu: when "surfing" in an airport information: what is the "Subscribe" or "Unsubscribe" -Button for?
- A way of getting news mails when an airport gets an expansion
23) Restrictions: is it allowed to fly with an airline registered in Europe or US to a restricted country or do only the airlines of these countries are not allowed to fly to EU or US?
24) Especially large airports might operate 24 hours
- As you should be able to see in the forum we already have a task of collecting the information of which airports allows this, since ex. most Germans doesn't
25) Used airliner market should be bigger, on End of March not only 1 used airliner was left
- As seen in the changelog this has already been fixed
26) Used airliners should possible to lease again
- Will be added to the to do list
27) Leasing unused aircraft from competitors should be possible
- Same as #26
28) Is it possible to end leasing from one day to the other?
29) On airliner info: display if Prop or Jet
- It will be added
30) On Airport menu: sorting by region (as in older versions) should be reimplemented
- Same as #26
31) More Leasing companies should be implemented, eg some specialized on Russian
aircraft, small aircraft with less than 50 or 100 seats or something like that
- Agree
32) On Airport menu: Button "Players airport" should implemented again to show only airports with slots from the player (including slot-sount)
- I have already added this to the game
33) Are the slots-counts based on gate-count or runways or on which basis?
- On number of gates
34) Airport upgrades should be possible again, eg extend runway length, additional runways, more slots or extended opening hours per day, change airports license from domestic to international
- From domestic to international is already implemented as seen in the changelog, and the other things has been requested already by others
35) When leasing airliners Reg.-No. D-AAAZ was given to 2 different airliners
- I haven't noticed this myself, so I need to look into that
36) Possibility to have a kind of "One-click-Option" on Airport menu to equip several airports with identical facilities
- On the todo list
37) On plannning routes: on plalnning multiple routes save the origin airport until its changed by the player. I started with Air Berlin, not-changeable homebase is Dusseldorf and planned all my routes from Berlin-TXL and it felt like ages until I was ready on planning only 40 routes...
- Please explain this a little further
38) I hope I don't have to demand slots for every new season. ANd a flight plan should be used for whole year. Perhaps an additional button if summer or winter season diescrepancy by the player is wanted
- The flight plan can already be used for the whole year and slots are renewed each season if in use
39) On Route planning: on choosing destination airport: sort airport by cities name and add IATA-code to be easier to identify and show all airports with planned routes in different color (light green eg)
40) Is there really cabin crew added for all aircraft and will they be shown anywhere? And will their salary will be displayed on finance menu?
- It will when we extend the finance view
41) Will the finance menu be extended so that it will be possible to see income/ expenses eg one year by every month?
- Same as #40

And regarding the stable game thing then I find the current version very stable, and we actually first started developing the new version when we were almost certain that it was stable. But we can't guarantee to catch all bugs, so there might still be some like the one you reported :-)
#18
Game time: 24.03.2014 00:00:00
Version: Version 2.11.4(Alpha)
04.04.2018: 01:06 System.InvalidOperationException: TwoWay- oder OneWayToSource-Bindungen funktionieren nicht mit der schreibgeschützten Eigenschaft "Name" vom Typ "TheAirlineProjectV2.Infrastructure.Model.PilotModel.Pilot".
   bei MS.Internal.Data.PropertyPathWorker.CheckReadOnly(Object item, Object info)
   bei MS.Internal.Data.PropertyPathWorker.ReplaceItem(Int32 k, Object newO, Object parent)
   bei MS.Internal.Data.PropertyPathWorker.UpdateSourceValueState(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropertyChange)
   bei MS.Internal.Data.ClrBindingWorker.AttachDataItem()
   bei System.Windows.Data.BindingExpression.Activate(Object item)
   bei System.Windows.Data.BindingExpression.AttachToContext(AttachAttempt attempt)
   bei System.Windows.Data.BindingExpression.MS.Internal.Data.IDataBindEngineClient.AttachToContext(Boolean lastChance)
   bei MS.Internal.Data.DataBindEngine.Task.Run(Boolean lastChance)
   bei MS.Internal.Data.DataBindEngine.Run(Object arg)
   bei System.Windows.ContextLayoutManager.fireLayoutUpdateEvent()
   bei System.Windows.ContextLayoutManager.UpdateLayout()
   bei System.Windows.Controls.DataGridCell.BeginEdit(RoutedEventArgs e)
   bei System.Windows.Controls.DataGrid.OnExecutedBeginEdit(ExecutedRoutedEventArgs e)
   bei System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e)
   bei System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding)
   bei System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute)
   bei System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e)
   bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   bei System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated)
   bei System.Windows.Controls.DataGrid.BeginEdit(RoutedEventArgs editingEventArgs)
   bei System.Windows.Controls.DataGridCell.OnAnyMouseLeftButtonDown(MouseButtonEventArgs e)
   bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   bei System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   bei System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
   bei System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   bei System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   bei System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   bei System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   bei System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   bei System.Windows.Input.InputManager.ProcessStagingArea()
   bei System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   bei System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   bei System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   bei System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   bei System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   bei MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   bei MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   bei System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   bei System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   bei System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   bei MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   bei MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   bei System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   bei System.Windows.Application.RunDispatcher(Object ignore)
   bei System.Windows.Application.RunInternal(Window window)
   bei TheAirlineProjectV2.App.Main()
#19
Thanks and I have fixed that issue
#20
Ignore if previously posted, I found delete flight (trash can symbol) in flight scheduling does not work. Right now I have to go to Routes > Airliners, right click on the flight to delete it. 
Also, sometimes I can schedule a flight to depart twice with the same plane at the exact same time, and get 8 weekly flights when I create daily flight. These are all from patch 4. Could you please take a look at it? Thank you so much!


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