08-07-2017, 09:48 AM
Hehe, I knew you'd be happy about this
Mostly wikipedia. I'm lucky to be born in Belgium, we had to study 4 languages (Dutch, French, English and German). (this also helps with understanding Italian and Spanish). This gives me the ability to check the wikis in 4 different languages. If the wikipedia doesn't tell me enough, I look for a website in the local language made by a fan or so.
Personally, I don't care if a runway got extended on March 5th 1930, but ingame it is May the 20th. as long as the year (or even decade) is correct. (unless an exact date is mentioned of course)
for example: If it is stated that Schiphol was the second airport in Europe to receive a concrete runway in 1935, then I know I shouldn't be creating concrete runways before 1935.
once.. first this project ^^
We'll need pjanks opinion on it though.
I'm not sure if I understand it correctly.
But here's how I'm doing it:
I'm going region by region (which is why I needed to know where we have the most players), including airports that are currently rated Small - Largest.
If the distance between 2 airports is too big for the early years, I add a Smallest - Very small airport.
Once I've covered the world this way, I'll go for a second round including the smaller airports.
I'll release the files separately from the official release. Players can than choose to replace their airport files with mine.
Once I've covered every Small - Largest airport, I think we can move the files to the official release. (thus temporarily loosing the smallest airports)
But that's something for later
I have currently included 1% of the original airports in my version.
That's something that I've discussed with pjank as well.
minus the fact that if you'd want every airport, you'll have to switch the files.
I think writing code to switch between every airport or historic airports would be wasted time..? we'd also have to write this in every airport we have covered..
But here's how it goes:
You are given the option to play with the historic accurate demand, or... with a fixed scale:
If an airport is 'largest' today, they remain largest throughout the entire game.
They start out in 1910 with a daily pax of 2*, and they end with their current amount of pax in 2016 (with a steady growth in the future).
This is an interesting curve about passenger growth. It only starts in the 70's, but when my/our work is completed, we'll be able to compare our demand to this curve and make an assumption for 1910-1970.
Then the game started with fixed airports uses this data for growth.
I don't know if I explained this clear enough :p
Yup, that's what brought me to this Idea. I like how we're thinking exactly the same
I was implementing British Imperial Airways, but many airports were missing (because they aren't there anymore or they are simply to small).
This is an interesting site, containing schedules from many, many historic airlines. (I don't think we should implement them all )
Great! I think I'll release the first part myself, so we have something to refer to for balancing further releases. Afterwards I'll contact you
Quote:I'm wondering what sources you're using, and where you get all the data from. I remember that wikipedia has a lot, but definitely not all the details. Also not all dates are correct if you compare wikipedia and other sources. (though most of the time all sources say a slightly different date)
Mostly wikipedia. I'm lucky to be born in Belgium, we had to study 4 languages (Dutch, French, English and German). (this also helps with understanding Italian and Spanish). This gives me the ability to check the wikis in 4 different languages. If the wikipedia doesn't tell me enough, I look for a website in the local language made by a fan or so.
Personally, I don't care if a runway got extended on March 5th 1930, but ingame it is May the 20th. as long as the year (or even decade) is correct. (unless an exact date is mentioned of course)
for example: If it is stated that Schiphol was the second airport in Europe to receive a concrete runway in 1935, then I know I shouldn't be creating concrete runways before 1935.
Quote:About the war, ...Oh that way, yeah I could see that becoming a thing
once.. first this project ^^
We'll need pjanks opinion on it though.
Quote:I'm wondering which airports are included. Because I thought that to keep it realistic, it could be an idea to release it per region. So first all the major airports in europe, and then gradually expanding it. The reason for this is that the airplanes couldn't fly that far, so having historic airports all over the place wouldn't be so much fun i guess.
I'm not sure if I understand it correctly.
But here's how I'm doing it:
I'm going region by region (which is why I needed to know where we have the most players), including airports that are currently rated Small - Largest.
If the distance between 2 airports is too big for the early years, I add a Smallest - Very small airport.
Once I've covered the world this way, I'll go for a second round including the smaller airports.
I'll release the files separately from the official release. Players can than choose to replace their airport files with mine.
Once I've covered every Small - Largest airport, I think we can move the files to the official release. (thus temporarily loosing the smallest airports)
But that's something for later
I have currently included 1% of the original airports in my version.
Quote:Let's go nuts here for a moment. Why don't we implement a historic mode to the game? That way you can only play with airports that are historically correct, and all other airports are kept out. And since it's much harder to make a decent profit back then, and the game in general will be harder to play. Because of this, I think that releasing a mode with only 90 airports should be fun/challanging enough for the time being, and then it could be gradually extended. (so there would be a normal mode, with all airports; and a historic mode with only historically accurate data)
That's something that I've discussed with pjank as well.
minus the fact that if you'd want every airport, you'll have to switch the files.
I think writing code to switch between every airport or historic airports would be wasted time..? we'd also have to write this in every airport we have covered..
But here's how it goes:
You are given the option to play with the historic accurate demand, or... with a fixed scale:
If an airport is 'largest' today, they remain largest throughout the entire game.
They start out in 1910 with a daily pax of 2*, and they end with their current amount of pax in 2016 (with a steady growth in the future).
This is an interesting curve about passenger growth. It only starts in the 70's, but when my/our work is completed, we'll be able to compare our demand to this curve and make an assumption for 1910-1970.
Then the game started with fixed airports uses this data for growth.
I don't know if I explained this clear enough :p
Quote:That brings me to another idea. Stopover flights. This is definitely something that should be implemented when we are working in the early ages. This chart shows all the stops for KLM's Amsterdam - Batavia flight back then. This takes a huge amount of planning and I'm not sure if the route scheduler can handle this kind of complexity, but it's definitely something to consider.
Yup, that's what brought me to this Idea. I like how we're thinking exactly the same
I was implementing British Imperial Airways, but many airports were missing (because they aren't there anymore or they are simply to small).
This is an interesting site, containing schedules from many, many historic airlines. (I don't think we should implement them all )
Quote:I guess that it's clear that I would love to help you with the task! Just contact me so we can get started Smile
Great! I think I'll release the first part myself, so we have something to refer to for balancing further releases. Afterwards I'll contact you