12-30-2017, 02:55 PM
Well, in my opinion the game is far from ready for online.
And anyway, there is a ton of online airline sims. Some are free (and sh*t) and some require you to pay 0,1 dollars per gameday (24 hours real life) which in my opinion is a robbery.
If TAP would go on-line, get ready for not playing it for free (or at least ad-free), becouse the server maintenance would take a huge chunk of money every month.
Not talking about an another aspect of the game: Timing.
The game should have to run 24/7 on the servres and the biggest problem should be it.
Now, if there Ever be an Online version, get ready for problems with it:
1. The in-game time will never be as fast as on your PC, as even in the Free2Play versions of other games on the net they are Real-Time or 1day/20minutes (Personally this is why I Love TAP, it's Not A RTPMMO!!!)
2. There will be a cost to handle monthly, so the devs will have to put a fee.
I would prefer to create P2P gameplay if it is possible with other players, like it's handled for example in OpenTTD (1 guy creates a server on his own PC and the others can connect. The data iscreated on every PC individually and the other PC's in the group only copy/paste the data from the others through the web).
This could be a working thing if you ask me, so this way you can play with your friends until you want, or you could compete against other community members.
And anyway, there is a ton of online airline sims. Some are free (and sh*t) and some require you to pay 0,1 dollars per gameday (24 hours real life) which in my opinion is a robbery.
If TAP would go on-line, get ready for not playing it for free (or at least ad-free), becouse the server maintenance would take a huge chunk of money every month.
Not talking about an another aspect of the game: Timing.
The game should have to run 24/7 on the servres and the biggest problem should be it.
Now, if there Ever be an Online version, get ready for problems with it:
1. The in-game time will never be as fast as on your PC, as even in the Free2Play versions of other games on the net they are Real-Time or 1day/20minutes (Personally this is why I Love TAP, it's Not A RTPMMO!!!)
2. There will be a cost to handle monthly, so the devs will have to put a fee.
I would prefer to create P2P gameplay if it is possible with other players, like it's handled for example in OpenTTD (1 guy creates a server on his own PC and the others can connect. The data iscreated on every PC individually and the other PC's in the group only copy/paste the data from the others through the web).
This could be a working thing if you ask me, so this way you can play with your friends until you want, or you could compete against other community members.