01-29-2018, 11:53 AM
Hmmm,
I think you're hitting a barrier there, where the AI will always do the same thing in every game.
This takes away the game aspect.
What happens if you start competing on a route? AI will never give up in your case.
Competing is a lost case then..
AI should be made smarter and make decisions based on the situation, not on the xml.
All in all, I don't even think we will need those aircraft lists in the future. They just buy the aircraft they need for the mission.
I believe all AIs should be given a few factors that define a certain play-style.
Using these factors the AI would operate as expected IRL, while not exactly mimicking the real world.
Those unexpected moves are what make a game, a game.
Well, perhaps we could do with a list of preferred airliners, but without dates or quantities?
I'm interested in others' thoughts on this as well.
And of course, we will have to see what Pjank thinks about this.
I think you're hitting a barrier there, where the AI will always do the same thing in every game.
This takes away the game aspect.
What happens if you start competing on a route? AI will never give up in your case.
Competing is a lost case then..
AI should be made smarter and make decisions based on the situation, not on the xml.
All in all, I don't even think we will need those aircraft lists in the future. They just buy the aircraft they need for the mission.
I believe all AIs should be given a few factors that define a certain play-style.
Using these factors the AI would operate as expected IRL, while not exactly mimicking the real world.
Those unexpected moves are what make a game, a game.
Well, perhaps we could do with a list of preferred airliners, but without dates or quantities?
I'm interested in others' thoughts on this as well.
And of course, we will have to see what Pjank thinks about this.