01-29-2018, 12:51 PM
(01-29-2018, 12:32 PM)Tjoeker Wrote: Another bingo!
My main project at the moment is implementing historical data for the airports, so demand between airports will grow exactly as it did IRL.
The previous promised release date for this was last September actually, but I decided to work on it a little longer and include more airports on the first release.
I'm not going to promise another release date (lesson learnt), but I'm trying to have about 30-50% of all European airports finished by then.
In my opinion we won't need that <<isprofitable="decide">>-factor. All routes should be checked, no?
I feel like you should be able to outcompete AI on all routes.
That's right.
You should be able, but not all the time. Sometimes you should outcompete him with your prices and your offered services.
For example if you are a Low Cost Airline, you should try to attract more pax with your prices.
This is competition.
So if the AI sees, that there is a huge demand on that route, he puts a line there.
Then you arrive and put a line with a lower price, the gamecode triggers more passengers for you and less for the AI, this means the AI has to check the route, what happened and decide if he wants to maintain it or not.