03-06-2018, 07:34 PM
Hi Tjoeker.
Obviously I'll check other airlines and if I find some, I'll add them.
Anyway, I've just done a complete rework of the full system.
News in v1.2:
- Added new param 'failurechance'. This is a percentile from 0 to 99 as an integer to set for failure of the Airline company. It could cease it's activity anytime using this comand, becouse if it's set to 50 there is a 50% possibility that year that the airline will go bankrupt or just simply cease it's activity. I think this is a nice touch to the game's inpredictability.
- Removed most of the airliner params. The remaining ones are: 'type', 'early', 'mid', 'late', 'replaceable', 'replacewith' and 'leaseable'.
- Added new param: 'replaceif'. This way the AI can decide to replace the airlines with the defined in the 'replacewith' comand. It defines a value of years after the selected airliner type should be replaced (this way we don't force the AI to replace the airliners if it doesn't have any money).
- Added the hubs section. Now they can be found under <hubs></hubs>
- Added new param 'mainhub'. this param replaces the old 'preferedairport' param. Now it's visible like <hub mainhub=""></hub>.
- Added new param 'hub'. There is no limit, how many hubs can the AI create, but certainly it should be defined for the AI to not to start a hub where it doesn't have any sense. <hub hub=""></hub>
The updated 1_DEFAULT.xml can be downloaded and viewed by CLICKING HERE.
I'm still thinking on the 'businessmodel' param to add some features, but for now I'm not really in the mood to do a research for all the businessmodels out there for the airline companies.
I think this is everything for now.
Obviously I'll check other airlines and if I find some, I'll add them.
Anyway, I've just done a complete rework of the full system.
News in v1.2:
- Added new param 'failurechance'. This is a percentile from 0 to 99 as an integer to set for failure of the Airline company. It could cease it's activity anytime using this comand, becouse if it's set to 50 there is a 50% possibility that year that the airline will go bankrupt or just simply cease it's activity. I think this is a nice touch to the game's inpredictability.
- Removed most of the airliner params. The remaining ones are: 'type', 'early', 'mid', 'late', 'replaceable', 'replacewith' and 'leaseable'.
- Added new param: 'replaceif'. This way the AI can decide to replace the airlines with the defined in the 'replacewith' comand. It defines a value of years after the selected airliner type should be replaced (this way we don't force the AI to replace the airliners if it doesn't have any money).
- Added the hubs section. Now they can be found under <hubs></hubs>
- Added new param 'mainhub'. this param replaces the old 'preferedairport' param. Now it's visible like <hub mainhub=""></hub>.
- Added new param 'hub'. There is no limit, how many hubs can the AI create, but certainly it should be defined for the AI to not to start a hub where it doesn't have any sense. <hub hub=""></hub>
The updated 1_DEFAULT.xml can be downloaded and viewed by CLICKING HERE.
I'm still thinking on the 'businessmodel' param to add some features, but for now I'm not really in the mood to do a research for all the businessmodels out there for the airline companies.
I think this is everything for now.