03-10-2018, 03:29 PM
A program usually doesn't crash without a cause, there is always a reason.
So, could you explain when the game crashed? (or give us a log file?)
Like, did you play with a lot of AIs?
We didn't really stress-test the game yet.
That's usually done in a later phase (like beta or late alpha).
Of course, Pjank does his best to create as efficient code as possible already, but it's not thorough tested yet.
So, could you explain when the game crashed? (or give us a log file?)
Like, did you play with a lot of AIs?
We didn't really stress-test the game yet.
That's usually done in a later phase (like beta or late alpha).
Of course, Pjank does his best to create as efficient code as possible already, but it's not thorough tested yet.