04-05-2018, 02:03 AM
Thanks for the input :-) the crashlog is called TAPv2.log and is located in the main directory
I have tried to comment on all the questions, and for the moment being it is correct that pilots and flight schools haven't been implemented.
1) Choose Homebase on start for existing Airline
- Could be implemented and is also on the todo list
2) Miami Seaplane Base has Canadian flag and State FL missing
- Fixed :-)
3) "Page Back" Option when in e.g. Airport -> Facilities menu go back to Airport menu with this button
- Is a requested which is prioritied for one of the two next released
4) If once clicked music off remember for next start
- Good idea and I will implement that
5) Extremely long loading times on loading all airlines on game start, on Airport menu on the way to buy facilities (couldn't play until only one route was started)
- I just tried using 100 airlines and the loading time is under 10 seconds. I also tried the same in 051 and after 2 minutes I stopped the loading since it wasn't finished.
6) On starting a new game it should be possible to get "scheduled slots" from day 1 on larger airports or from the date on being received
- This is something which has been discussed earlier where the input from other users was that it should not be like that, so please explain why you think it should be changed :-)
7 ) Change settings like language, currency etc on game start
- Is on the todo list but not prioritied due to a lot of other priorities
8) On calendar: Button "GoTo" a special date and simulate the time between more rapidly might be added
- Great idea which I will try to implement
9) Automatic movement from closing airport to its replacement including actualization in route menu
- Have you noticed that this isn't working since it is actually implemented like that?
10) Why do I need 2 slots per flight, competitors only 1?
- Might be a glitch of some sort
11) "Flight School" on Employee menu not working, menu can't be opened
- Known "issue"
12) Airline cooperations e.g. "OneWorld" etc not implemented yet or where can I sign or step out?
- Not implemented yet
13) Possibility to chosse "Playing includig existing subsidiaries" on game start
- Good idea which I will look at
14) Building hubs on any airport nowhere to find
- Correct and not prioritied
15) Add +10 Minutes to start & landing times as "reachng air corridor" to make flight times on shorter routes more realistic (same problem as in e.g. 0.3.9.4, some flights way too short) and turnover times different and less for smaller and more for larger aircraft
- This is something which is under implementation
16) On Home Menu: buy flight simulators for special aircraft types e.g. on Servic under-menu (as in V 0.5.0)
- Isn't this a part of the whole pilot/flight school question?
17) On Home Menu: under-menu FLEET: show if aircraft are owned or leased
- Point taken and I will add that
18) Keep original Reg._no. for leased aircraft and have the possibility to reserve special Reg.-Nos. on ordering new airliners
- The first part which be a part of next release
19) On Home Menu: under-menu EMPLOYEES: show total number of hired pilots, show how much of them are not assignded and how much are close to retirement
- Will first be a thing when pilots etc. is implemented
20) On Employee menu: implementation of "Home market" for pilots would be nice. I haven't found only 1 german pilot at game start. Perhaps specialisation on special types of aircraft should be re-implemented instead of qualification.
- Same as #19
21) Pilots on employee market should be younger than 35 as it has been in older versions and the name database is a little bit funny
- Same as #19 and the name database has already had some updates
22) On Airports menu: when "surfing" in an airport information: what is the "Subscribe" or "Unsubscribe" -Button for?
- A way of getting news mails when an airport gets an expansion
23) Restrictions: is it allowed to fly with an airline registered in Europe or US to a restricted country or do only the airlines of these countries are not allowed to fly to EU or US?
24) Especially large airports might operate 24 hours
- As you should be able to see in the forum we already have a task of collecting the information of which airports allows this, since ex. most Germans doesn't
25) Used airliner market should be bigger, on End of March not only 1 used airliner was left
- As seen in the changelog this has already been fixed
26) Used airliners should possible to lease again
- Will be added to the to do list
27) Leasing unused aircraft from competitors should be possible
- Same as #26
28) Is it possible to end leasing from one day to the other?
29) On airliner info: display if Prop or Jet
- It will be added
30) On Airport menu: sorting by region (as in older versions) should be reimplemented
- Same as #26
31) More Leasing companies should be implemented, eg some specialized on Russian
aircraft, small aircraft with less than 50 or 100 seats or something like that
- Agree
32) On Airport menu: Button "Players airport" should implemented again to show only airports with slots from the player (including slot-sount)
- I have already added this to the game
33) Are the slots-counts based on gate-count or runways or on which basis?
- On number of gates
34) Airport upgrades should be possible again, eg extend runway length, additional runways, more slots or extended opening hours per day, change airports license from domestic to international
- From domestic to international is already implemented as seen in the changelog, and the other things has been requested already by others
35) When leasing airliners Reg.-No. D-AAAZ was given to 2 different airliners
- I haven't noticed this myself, so I need to look into that
36) Possibility to have a kind of "One-click-Option" on Airport menu to equip several airports with identical facilities
- On the todo list
37) On plannning routes: on plalnning multiple routes save the origin airport until its changed by the player. I started with Air Berlin, not-changeable homebase is Dusseldorf and planned all my routes from Berlin-TXL and it felt like ages until I was ready on planning only 40 routes...
- Please explain this a little further
38) I hope I don't have to demand slots for every new season. ANd a flight plan should be used for whole year. Perhaps an additional button if summer or winter season diescrepancy by the player is wanted
- The flight plan can already be used for the whole year and slots are renewed each season if in use
39) On Route planning: on choosing destination airport: sort airport by cities name and add IATA-code to be easier to identify and show all airports with planned routes in different color (light green eg)
40) Is there really cabin crew added for all aircraft and will they be shown anywhere? And will their salary will be displayed on finance menu?
- It will when we extend the finance view
41) Will the finance menu be extended so that it will be possible to see income/ expenses eg one year by every month?
- Same as #40
And regarding the stable game thing then I find the current version very stable, and we actually first started developing the new version when we were almost certain that it was stable. But we can't guarantee to catch all bugs, so there might still be some like the one you reported :-)
I have tried to comment on all the questions, and for the moment being it is correct that pilots and flight schools haven't been implemented.
1) Choose Homebase on start for existing Airline
- Could be implemented and is also on the todo list
2) Miami Seaplane Base has Canadian flag and State FL missing
- Fixed :-)
3) "Page Back" Option when in e.g. Airport -> Facilities menu go back to Airport menu with this button
- Is a requested which is prioritied for one of the two next released
4) If once clicked music off remember for next start
- Good idea and I will implement that
5) Extremely long loading times on loading all airlines on game start, on Airport menu on the way to buy facilities (couldn't play until only one route was started)
- I just tried using 100 airlines and the loading time is under 10 seconds. I also tried the same in 051 and after 2 minutes I stopped the loading since it wasn't finished.
6) On starting a new game it should be possible to get "scheduled slots" from day 1 on larger airports or from the date on being received
- This is something which has been discussed earlier where the input from other users was that it should not be like that, so please explain why you think it should be changed :-)
7 ) Change settings like language, currency etc on game start
- Is on the todo list but not prioritied due to a lot of other priorities
8) On calendar: Button "GoTo" a special date and simulate the time between more rapidly might be added
- Great idea which I will try to implement
9) Automatic movement from closing airport to its replacement including actualization in route menu
- Have you noticed that this isn't working since it is actually implemented like that?
10) Why do I need 2 slots per flight, competitors only 1?
- Might be a glitch of some sort
11) "Flight School" on Employee menu not working, menu can't be opened
- Known "issue"
12) Airline cooperations e.g. "OneWorld" etc not implemented yet or where can I sign or step out?
- Not implemented yet
13) Possibility to chosse "Playing includig existing subsidiaries" on game start
- Good idea which I will look at
14) Building hubs on any airport nowhere to find
- Correct and not prioritied
15) Add +10 Minutes to start & landing times as "reachng air corridor" to make flight times on shorter routes more realistic (same problem as in e.g. 0.3.9.4, some flights way too short) and turnover times different and less for smaller and more for larger aircraft
- This is something which is under implementation
16) On Home Menu: buy flight simulators for special aircraft types e.g. on Servic under-menu (as in V 0.5.0)
- Isn't this a part of the whole pilot/flight school question?
17) On Home Menu: under-menu FLEET: show if aircraft are owned or leased
- Point taken and I will add that
18) Keep original Reg._no. for leased aircraft and have the possibility to reserve special Reg.-Nos. on ordering new airliners
- The first part which be a part of next release
19) On Home Menu: under-menu EMPLOYEES: show total number of hired pilots, show how much of them are not assignded and how much are close to retirement
- Will first be a thing when pilots etc. is implemented
20) On Employee menu: implementation of "Home market" for pilots would be nice. I haven't found only 1 german pilot at game start. Perhaps specialisation on special types of aircraft should be re-implemented instead of qualification.
- Same as #19
21) Pilots on employee market should be younger than 35 as it has been in older versions and the name database is a little bit funny
- Same as #19 and the name database has already had some updates
22) On Airports menu: when "surfing" in an airport information: what is the "Subscribe" or "Unsubscribe" -Button for?
- A way of getting news mails when an airport gets an expansion
23) Restrictions: is it allowed to fly with an airline registered in Europe or US to a restricted country or do only the airlines of these countries are not allowed to fly to EU or US?
24) Especially large airports might operate 24 hours
- As you should be able to see in the forum we already have a task of collecting the information of which airports allows this, since ex. most Germans doesn't
25) Used airliner market should be bigger, on End of March not only 1 used airliner was left
- As seen in the changelog this has already been fixed
26) Used airliners should possible to lease again
- Will be added to the to do list
27) Leasing unused aircraft from competitors should be possible
- Same as #26
28) Is it possible to end leasing from one day to the other?
29) On airliner info: display if Prop or Jet
- It will be added
30) On Airport menu: sorting by region (as in older versions) should be reimplemented
- Same as #26
31) More Leasing companies should be implemented, eg some specialized on Russian
aircraft, small aircraft with less than 50 or 100 seats or something like that
- Agree
32) On Airport menu: Button "Players airport" should implemented again to show only airports with slots from the player (including slot-sount)
- I have already added this to the game
33) Are the slots-counts based on gate-count or runways or on which basis?
- On number of gates
34) Airport upgrades should be possible again, eg extend runway length, additional runways, more slots or extended opening hours per day, change airports license from domestic to international
- From domestic to international is already implemented as seen in the changelog, and the other things has been requested already by others
35) When leasing airliners Reg.-No. D-AAAZ was given to 2 different airliners
- I haven't noticed this myself, so I need to look into that
36) Possibility to have a kind of "One-click-Option" on Airport menu to equip several airports with identical facilities
- On the todo list
37) On plannning routes: on plalnning multiple routes save the origin airport until its changed by the player. I started with Air Berlin, not-changeable homebase is Dusseldorf and planned all my routes from Berlin-TXL and it felt like ages until I was ready on planning only 40 routes...
- Please explain this a little further
38) I hope I don't have to demand slots for every new season. ANd a flight plan should be used for whole year. Perhaps an additional button if summer or winter season diescrepancy by the player is wanted
- The flight plan can already be used for the whole year and slots are renewed each season if in use
39) On Route planning: on choosing destination airport: sort airport by cities name and add IATA-code to be easier to identify and show all airports with planned routes in different color (light green eg)
40) Is there really cabin crew added for all aircraft and will they be shown anywhere? And will their salary will be displayed on finance menu?
- It will when we extend the finance view
41) Will the finance menu be extended so that it will be possible to see income/ expenses eg one year by every month?
- Same as #40
And regarding the stable game thing then I find the current version very stable, and we actually first started developing the new version when we were almost certain that it was stable. But we can't guarantee to catch all bugs, so there might still be some like the one you reported :-)