(12-09-2018, 12:55 PM)Tjo eker Wrote: If we make the codesharing optional to turn off while creating the game, we let the player decide whether they want to put up with the lesser performance.
Although, I think it won't influence performance that much the way I'd implement it. We'll see.
Very nice idea but i don't really understand the word "performance" here. whether it's performance in the smooth running of the game or the performance of balancing the game. But if for smoothness, the game will slow down as many routes. I play with more than 300 routes, 313 planes have 3 subsidiaries, performance will decrease dramatically. it takes about 10 minutes for 1 month time in the game with very fast setting options. While AI will continue to make subsidiaries. Faster setting options may be needed, but there will be a risk of crashes.
(12-09-2018, 12:55 PM)Tjo eker Wrote: Yes, having more than 1 airliner family increases the maintenance cost.
A better financial report (along other statistics) is planned for v2.15 I believe.
I am really waiting for this, but when viewed from the current version this possibility in the next version is indeed small. Possibly 2 versions after this. there are some data details that don't appear at this time, which are likely to be present in the next version. but if this materializes, it will make this game more alive with financial management that will make this game more realistic
Dont forget for smiling