Crashes/reliability:
I've been thinking about implementing this with a factor, so that each game plays differently.
Also, I think reliability and crashes should have a different factor? Eg. The B787 turned out to be unreliable (at the start of deliveries at least), but that doesn't make it unsafe. It just gave it some downtime.
On the other hand, I want to randomize those factors in a range around the factor at the start of the game. Because right now if I made the B737 Max or Comet 1 a relatively more crash sensitive aircraft, you'd just learn to avoid the type. But if we gave it a range, there would still be a chance that the A320neo would be more crash sensitive. Albeit with a smaller chance that a game with a higher factor for the A320neo occurs. So that there is always a risk that you choose the 'wrong' type.
Comfort:
Comfort in the cabin is actually already coming in v14.
Not in the sense that passengers would prefer the B748 over the B741 or DC-3, ... though.
But as time progresses, new seat types become available with a higher comfort or better IFE is invented. Both of which increase the comfort of the passengers.
Although, comfort of Economy seats drop a little for most airlines, as you can make denser configurations.
Terminals:
We have something in development since over a year now, and it's steadily getting there.
I'm gonna stop talking too much about this, but I think it'll be truly ground-breaking.
Constructing airports is not part of the plan though. Although, if you combined connecting passengers, terminal construction and small(est) airports, you'd get close to building your own?
Alliances:
This too is for a bit further down the road. First we need to upgrade our AI.
Edit: I forgot to mention that we have no idea how long it will take until release.
The to-do list is ever shrinking, yet with each finished task the to-do list appears to become longer.
We'll make sure in the future we make our feature lists smaller per release. ^^
I've been thinking about implementing this with a factor, so that each game plays differently.
Also, I think reliability and crashes should have a different factor? Eg. The B787 turned out to be unreliable (at the start of deliveries at least), but that doesn't make it unsafe. It just gave it some downtime.
On the other hand, I want to randomize those factors in a range around the factor at the start of the game. Because right now if I made the B737 Max or Comet 1 a relatively more crash sensitive aircraft, you'd just learn to avoid the type. But if we gave it a range, there would still be a chance that the A320neo would be more crash sensitive. Albeit with a smaller chance that a game with a higher factor for the A320neo occurs. So that there is always a risk that you choose the 'wrong' type.
Comfort:
Comfort in the cabin is actually already coming in v14.
Not in the sense that passengers would prefer the B748 over the B741 or DC-3, ... though.
But as time progresses, new seat types become available with a higher comfort or better IFE is invented. Both of which increase the comfort of the passengers.
Although, comfort of Economy seats drop a little for most airlines, as you can make denser configurations.
Terminals:
We have something in development since over a year now, and it's steadily getting there.
I'm gonna stop talking too much about this, but I think it'll be truly ground-breaking.
Constructing airports is not part of the plan though. Although, if you combined connecting passengers, terminal construction and small(est) airports, you'd get close to building your own?
Alliances:
This too is for a bit further down the road. First we need to upgrade our AI.
Edit: I forgot to mention that we have no idea how long it will take until release.
The to-do list is ever shrinking, yet with each finished task the to-do list appears to become longer.
We'll make sure in the future we make our feature lists smaller per release. ^^