04-21-2020, 02:07 PM
I found that often you can circumvent this bug by pausing and unpausing the game.
This is a bug caused by multithreading where to threads are altering the same item. (should be avoided)
I know how to make sure we don't have this bug in TAP NG, but fixing it in TAPv2 would require too much time. I'd rather spend my resources on the next generation and make sure that is running 100%.
This is a bug caused by multithreading where to threads are altering the same item. (should be avoided)
I know how to make sure we don't have this bug in TAP NG, but fixing it in TAPv2 would require too much time. I'd rather spend my resources on the next generation and make sure that is running 100%.