12-27-2017, 11:08 AM
So I was thinking about one more suggestion what could be implemented. It's not easy to do, becouse it would need a huge work, but here it is:
- Price Range for the Tickets.
What I mean with this, is that you should set a min. and a max. price for the ticket/pax and the price would be calculated based on the date the pax book the flight, the actual filling rate for the flight he is trying to book his ticket and the distance from the flight date, meaning that there should be a variable filling rate for every day (for example: 10/12/2008 a passenger books a flight from Rome Ciampino to Budapest, which will depart 22/10/2008. The price is around 38$ with a low cost company. An another passenger books the next day, but the price has allready been buffed to 48$ becouse of other individuals have booked seats for the same date and the departure date is one day closer... Now if a person books 24 hours before, the price will be maxed out, so this way the realism should be huge).
In the other hand, the player could monitor it, and, if neccessary, he could modify the price of the tickets sold the next day according to this.
If not, the system could change the price according to the filling rate of that specific route.
It makes the game more difficult, so it should be implemented only on Hard mode, but it would give more realism to the game, as this way every pax should be treated as an "individual".
I don't know if this is possible or not, but it would give the "wow" touch to the game for sure.
Remember, this is just a suggestion.
- Price Range for the Tickets.
What I mean with this, is that you should set a min. and a max. price for the ticket/pax and the price would be calculated based on the date the pax book the flight, the actual filling rate for the flight he is trying to book his ticket and the distance from the flight date, meaning that there should be a variable filling rate for every day (for example: 10/12/2008 a passenger books a flight from Rome Ciampino to Budapest, which will depart 22/10/2008. The price is around 38$ with a low cost company. An another passenger books the next day, but the price has allready been buffed to 48$ becouse of other individuals have booked seats for the same date and the departure date is one day closer... Now if a person books 24 hours before, the price will be maxed out, so this way the realism should be huge).
In the other hand, the player could monitor it, and, if neccessary, he could modify the price of the tickets sold the next day according to this.
If not, the system could change the price according to the filling rate of that specific route.
It makes the game more difficult, so it should be implemented only on Hard mode, but it would give more realism to the game, as this way every pax should be treated as an "individual".
I don't know if this is possible or not, but it would give the "wow" touch to the game for sure.
Remember, this is just a suggestion.