12-27-2017, 12:24 PM
(12-27-2017, 12:12 PM)Tjoeker Wrote: This looks like a though one to implement.Well, if you take it this way, it works perfectly.
Especially since the income is calculated whenever the flight departs, instead of when the passengers book their flight.
On top of that, I think it might take up some unnecessary resources.
Besides, price calculations like this in real life is very complex.
But demand in the game stays more or less the same for a season, so the way the prices evolve would always be the same.
Which means that the average price you'd sell your ticket at, like we have now, is good enough?
I do however like the idea of differences in prices for the same flight. I think we might try to implement different price settings depending on when you are flying.
(Of course, controllable by the user)
Like early morning vs morning vs late afternoon vs ...
Mondays vs Tuesdays
Holidays vs ...
I'm currently figuring out how demand works. When is demand highest on what routes?
I'm writing a paper on how we can create the formula.
It is currently 8 pages for passenger demand only ^^
It was just a suggestion I came up today morning while playing.
Yes, I'm aware that it would be very hard to implement, so I know it is almost impossible to calculate.
Anyway thanks for the reply.