12-26-2017, 09:57 PM
So, hello again.
Today I had a huge thought about how the economics could be better.
This is what I came up with:
Let's take a route: Katowice-London Luthon.
Let's say, that I set up a price for that route, which equals to 146 dollars per pax.
Let's assume that my planes are only equipped with Economic seats, and I have an Airbus A320-200 to start with.
Here comes the funny part:
If I have a full haul to London and Back, that means:
Katowice-London: 100% Load, 176 Seats at 146$ each, My income is: 25,696$ from that single trip.
From a double trip, my income is 51,392$.
This is fine for now.
Now let's assume, that I have to pay the landing fees for every pax (remember, we have a full haul of pax on our route).
So, checking the game now, the Landing fee for every pax is 10,24$ at Luthon and 6,14$ at Katowice.
This means that I have to pay 1802$ at Luthon and 1080$ at Katowice airport.
So we have to deduce theese sums from our earnings.
Now assume that on that specific day the gas prices were 3$ per liter.
The aircraft (Airbus A320-200) uses 0,024 liters/km.
The distance between the two airfields is 1361 km.
This means:
(1361x0,024)x3=97,9$ of used gas.
Multiply this by 2 and you get the whole journey, which equals roughly around 196$ of Gas used.
Now let's do the final count:
If we got 51392$ of income just from the pax (no luggage counted!) and we pay everything, this means:
51392-1802-1080-196=48314$ income per day from the same route.
Now, there are more things to consider before we continue.
But implementing this would add a huge realism to the game.
This is just a suggestion, don't get mad about it.
By the way, just encountered the "Fluctuating Seats" bug, where the seats get changed randomly in your aircraft, when you delete the Premium seats from it, leaving it only an Economic airplane.
Hope I helped somehow to improve the Economics in the game.
Anyway, here are some other things to consider, when a plane is landing on an Airport:
- One Time landing Fee (Paid every time an Airplane lands, Fix sum... For example: Luthon charges £131.69 Per landing!)
- Tonelage fee (as I saw, allready implemented as "Landing Fee")
- Passenger Fee (For every departing pax from the airport, at Luthin it's £12.21 per pax)
- Aviation Surcharge (For every pax, arriving and departing. This mounts at £0.053 per pax at Luthon)
- Police Services Charge (For every departing passenger, at luthon it costs £0.42 per pax)
- Baggage Access Charge (For every passenger, even for the ones without any hand bag or baggage, at Luthon it costs £0.52 per pax)
- Ground Handling (For every arrival and departure, this mounts to a sum of around £2500-£10.000 at Luthon, depending which Ground Handling agency you choose... Ah by the way, a new suggestion: GROUND HANDLING AGENCIES! )
- De-Icing Request (For every departing airliner, at Luthon it costs £150 per wash)
- Engine Run Up Bay (When an Airliner is stopped it should be connected to it, Luthon charges £250 per 30 minutes for it after it every 15 minutes costs £150, this is why the Standstill time should be modifiable in-game!).
Sorry for being annoying and long as always, but I would like to see this game become as realistic as possible...
Maybe it could even serve as a Simulation for REAL AIRLINE COMPANIES to check if their new routes can become beneficial.
Have a nice day guys!
Today I had a huge thought about how the economics could be better.
This is what I came up with:
Let's take a route: Katowice-London Luthon.
Let's say, that I set up a price for that route, which equals to 146 dollars per pax.
Let's assume that my planes are only equipped with Economic seats, and I have an Airbus A320-200 to start with.
Here comes the funny part:
If I have a full haul to London and Back, that means:
Katowice-London: 100% Load, 176 Seats at 146$ each, My income is: 25,696$ from that single trip.
From a double trip, my income is 51,392$.
This is fine for now.
Now let's assume, that I have to pay the landing fees for every pax (remember, we have a full haul of pax on our route).
So, checking the game now, the Landing fee for every pax is 10,24$ at Luthon and 6,14$ at Katowice.
This means that I have to pay 1802$ at Luthon and 1080$ at Katowice airport.
So we have to deduce theese sums from our earnings.
Now assume that on that specific day the gas prices were 3$ per liter.
The aircraft (Airbus A320-200) uses 0,024 liters/km.
The distance between the two airfields is 1361 km.
This means:
(1361x0,024)x3=97,9$ of used gas.
Multiply this by 2 and you get the whole journey, which equals roughly around 196$ of Gas used.
Now let's do the final count:
If we got 51392$ of income just from the pax (no luggage counted!) and we pay everything, this means:
51392-1802-1080-196=48314$ income per day from the same route.
Now, there are more things to consider before we continue.
But implementing this would add a huge realism to the game.
This is just a suggestion, don't get mad about it.
By the way, just encountered the "Fluctuating Seats" bug, where the seats get changed randomly in your aircraft, when you delete the Premium seats from it, leaving it only an Economic airplane.
Hope I helped somehow to improve the Economics in the game.
Anyway, here are some other things to consider, when a plane is landing on an Airport:
- One Time landing Fee (Paid every time an Airplane lands, Fix sum... For example: Luthon charges £131.69 Per landing!)
- Tonelage fee (as I saw, allready implemented as "Landing Fee")
- Passenger Fee (For every departing pax from the airport, at Luthin it's £12.21 per pax)
- Aviation Surcharge (For every pax, arriving and departing. This mounts at £0.053 per pax at Luthon)
- Police Services Charge (For every departing passenger, at luthon it costs £0.42 per pax)
- Baggage Access Charge (For every passenger, even for the ones without any hand bag or baggage, at Luthon it costs £0.52 per pax)
- Ground Handling (For every arrival and departure, this mounts to a sum of around £2500-£10.000 at Luthon, depending which Ground Handling agency you choose... Ah by the way, a new suggestion: GROUND HANDLING AGENCIES! )
- De-Icing Request (For every departing airliner, at Luthon it costs £150 per wash)
- Engine Run Up Bay (When an Airliner is stopped it should be connected to it, Luthon charges £250 per 30 minutes for it after it every 15 minutes costs £150, this is why the Standstill time should be modifiable in-game!).
Sorry for being annoying and long as always, but I would like to see this game become as realistic as possible...
Maybe it could even serve as a Simulation for REAL AIRLINE COMPANIES to check if their new routes can become beneficial.
Have a nice day guys!