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  Events
Posted by: Aether - 12-29-2017, 07:59 PM - Forum: New Features - Replies (1)

How about events à la Paradox, such as a new airline being born, an airline dying ( i see airlines going into crazy debts but they stay around ), an accident, a baby being born in the air, a passenger being removed by force, rerouting of airplanes due to weather or closing of a country, a d.b. copper...

How about Historical events on historical dates,

optional at start, possibly with sub-options related to difficulty and impact on ram of new lines. But if old lines die it shouldn't be an issue to add a new one, possibly with high starting capital.

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  Automatic assignment of Aircrafts to route
Posted by: Kaiii3 - 12-29-2017, 08:21 AM - Forum: New Features - Replies (2)

I would like to suggest following feature:

At the moment you have to assign a specific ruoute/flight to a specific aircraft. At the beginning of the game this is good manageable but with more and more routes and aircrafts this is getting quite complex.

What I have in mind, besides the current way of assignment: You have your fleet of aircrafts and these are getting assigned automatically to o a flight on diffrerent routes, based on the settings for the flight.

Lets say you have the route EDDH-EDDF you set up a flight every 1h from EDDH and from EDDF. In the morning and afternoon you specifiy the aircraft to a A321 and during the middday to a A320. TAPv4 now calculates how many aircrafts you need for the flights and assigns them automatically.

If you create now a second route EDDF-EDDM with only A321 flights all the day, the A321s that had no flights over the midday on EDDH-EDDF will now also be used automatically on this new route.

I hope it is unterstandable what I am aming for Big Grin Especially for the new "Seasons + seasonal scheduling" this feature would make the progress of scheduling easier and faster

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  Tax Payment Bug in the 50's
Posted by: picoo000 - 12-28-2017, 09:12 PM - Forum: Bug Archive - Replies (3)

So hello again.

Today playing in the 50's I noticed that my tax payment at the end of the year is not a positive sum, but it adds to my account extra money. For example in 1951 I had to pay 500k in taxes, and the game did not deduced that sum, but added it to my account.

I don't know if it's intentional or not, but maybe it's worth a check. Smile

Have a good day. Smile

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  Detailed Financial Data Per Flight
Posted by: Aether - 12-28-2017, 03:49 PM - Forum: New Features - Replies (4)

Hi,

I cannot see how my various decisions concerning which classes i use aboard my flight impact my profits per flight, i need to be able to see this data to modify my classes accordingly please, same goes with any financial decisions, i have no view whatsoever of how they impact my flights, lest i keep playing around with a plethora of variables and write down the results and compare them which is hardly practical with a single line, let alone a great many.

Please add a detailed financial data view to analyze for decision-making, such as using one class on a line vs using multiple ones of various kinds.

Thank you.

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  1930-Time stuck Bug
Posted by: picoo000 - 12-28-2017, 01:55 PM - Forum: Bug Archive - Replies (5)

Hi guys!

Today I decided to play with the game a bit differently.

I created a new airline company from scratch and wanted to start at 1930 with max companies available on all continents (pax+cargo).

For some strange reason, the game just loads and the time gets stuck on 01/01/1930 even unpaused.

Can you guys check it, if there is a bug or not?

Have a nice day. Smile

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  Understanding slot assignment
Posted by: Pluto - 12-27-2017, 05:44 PM - Forum: Discussion - Replies (10)

Hi,
downloaded the game today (prealpha 10.5) and am toying a bit around. So far this looks really promising!

However, I have still problems understanding slot assignment. Let's say I want to run a small self-created regional airline in norway. What I have understood so far: Getting slots at "non-coordinated" airports isn't a problem at all. "Schedules Facilitated" give slots on requests - that works fine for me as well, I get an immediate (usually positive) answer. "Coordinated" do not assign slots instantly but on a seasonal basis as can be seen in the calendar.

And here is my problem, no matter which of the four "coordinated" airports in norway I ask, I do not get any response at all. Even if I simulate for a year or so and subscribe to the airport. Is this something not working yet or is there only some feedback missing? And I'd like to know if I can manipulate my chance to get slots there at all. Do I need to get some kind of "reputation" or do I need to build some facilities at the airport beforehand or something like that?

Thanks

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  Unable to select homebase when buying
Posted by: Aether - 12-27-2017, 03:06 PM - Forum: Bug Archive - Replies (4)

Hi,

i am playing as Pan Am, homebase LAX, now in 1950 with 100 planes, mostly DC6 with a sprinkle of 049, and i am unable to buy more planes as when i need to select the homebase the selection is empty.

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  Improved Economics
Posted by: picoo000 - 12-26-2017, 09:57 PM - Forum: New Features - Replies (4)

So, hello again.

Today I had a huge thought about how the economics could be better.

This is what I came up with:

Let's take a route: Katowice-London Luthon.

Let's say, that I set up a price for that route, which equals to 146 dollars per pax. 
Let's assume that my planes are only equipped with Economic seats, and I have an Airbus A320-200 to start with.

Here comes the funny part:
If I have a full haul to London and Back, that means:

Katowice-London: 100% Load, 176 Seats at 146$ each, My income is: 25,696$ from that single trip.
From a double trip, my income is 51,392$.

This is fine for now.

Now let's assume, that I have to pay the landing fees for every pax (remember, we have a full haul of pax on our route).


So, checking the game now, the Landing fee for every pax is 10,24$ at Luthon and 6,14$ at Katowice.

This means that I have to pay 1802$ at Luthon and 1080$ at Katowice airport.

So we have to deduce theese sums from our earnings.


Now assume that on that specific day the gas prices were 3$ per liter.
The aircraft (Airbus A320-200) uses 0,024 liters/km.

The distance between the two airfields is 1361 km.

This means:
(1361x0,024)x3=97,9$ of used gas.

Multiply this by 2 and you get the whole journey, which equals roughly around 196$ of Gas used.

Now let's do the final count:

If we got 51392$ of income just from the pax (no luggage counted!) and we pay everything, this means:

51392-1802-1080-196=48314$ income per day from the same route.



Now, there are more things to consider before we continue. 
But implementing this would add a huge realism to the game.

This is just a suggestion, don't get mad about it. Smile

By the way, just encountered the "Fluctuating Seats" bug, where the seats get changed randomly in your aircraft, when you delete the Premium seats from it, leaving it only an Economic airplane.

Hope I helped somehow  to improve the Economics in the game.

Anyway, here are some other things to consider, when a plane is landing on an Airport:
- One Time landing Fee (Paid every time an Airplane lands, Fix sum... For example: Luthon charges £131.69 Per landing!)

- Tonelage fee (as I saw, allready implemented as "Landing Fee")
- Passenger Fee (For every departing pax from the airport, at Luthin it's £12.21 per pax)

- Aviation Surcharge (For every pax, arriving and departing. This mounts at £0.053 per pax at Luthon)
- Police Services Charge (For every departing passenger, at luthon it costs £0.42 per pax)
- Baggage Access Charge (For every passenger, even for the ones without any hand bag or baggage, at Luthon it costs £0.52 per pax)
- Ground Handling (For every arrival and departure, this mounts to a sum of around £2500-£10.000 at Luthon, depending which Ground Handling agency you choose... Ah by the way, a new suggestion: GROUND HANDLING AGENCIES! Big Grin)
- De-Icing Request (For every departing airliner, at Luthon it costs £150 per wash)
- Engine Run Up Bay (When an Airliner is stopped it should be connected to it, Luthon charges £250 per 30 minutes for it after it every 15 minutes costs £150, this is why the Standstill time should be modifiable in-game!).

Sorry for being annoying and long as always, but I would like to see this game become as realistic as possible...
Maybe it could even serve as a Simulation for REAL AIRLINE COMPANIES to check if their new routes can become beneficial. Smile

Have a nice day guys! Smile



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  Corporate Tax
Posted by: Aether - 12-23-2017, 02:27 PM - Forum: Discussion - Replies (2)

Hi,

i have just discovered the game and am i am trying it out,

due to the high tax in the US ( 40%) i decided to try a game with the bahamas since a quick google search said it has 0 corporate tax rate, but in game it has 17% "coperate" tax rate ( a misspelling i presume )

I suppose it must be correct?

Where can i find information on which countries have the lowest tax rates please?

Thank you.

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  Some Ideas for v11
Posted by: 257istderboss - 12-23-2017, 01:19 PM - Forum: New Features - Replies (1)

I think this ideas would be more complicated than a bugfix before 2018, so I would suggest to plan with them in v11 Big Grin

- Partnership like codeshare, interlining or ground networks between airlines or operate a route for a airline/let a other airline operate a route (Could be cool with a sister airline)

- Marketing should come back, on some routes I only get 5% filling

- The AI Airlines should get better. They are better than in the older versions, but the most are still flying with Challenger aircrafts on Longhauls which is a bit annoying when you want to have rivalry.

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