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  [APPROVED] Routes Information
Posted by: rocas777 - 01-02-2020, 11:28 PM - Forum: New Features - Replies (1)

It would be useful if we could delete the information on a route. For e.g. the filling degree takes a lot to stabilize after a route change(diferent airplane, diferent price, changes on the classes). If we could reset the route information we could get a immediate feedback on the impact the change caused.

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  Game Crash on Changing Seating Configuration
Posted by: TeamNutmeg - 01-02-2020, 01:16 PM - Forum: Bug Archive - Replies (2)

Starting a game in 1960, purchased my fleet, changed seat configuration, attempted to save, and the game crashed.  In troubleshooting, I seem to have narrowed down the cause to changing the seat configuration on the Vickers Viscount 810.  Even a change as simple as converting the default all-first-class configuration to an all-economy one - even when nothing else (pitch, width, rows) is changed - causes the game to crash on any subsequent save, and causes the resulting save to crash the game when loading.

Following is the contents of my log file from the crash on saving:

Game time: 1/1/1960 12:00:00 AM
Version: Version 2.14 Patch J (Alpha)
1/2/2020: 3:09 AM System.NullReferenceException: Object reference not set to an instance of an object.
  at TheAirlineProjectV2.Infrastructure.Model.LoadSaveModel.Converters.AirlinerClassesConverter.<>c.<ConvertTo>b__7_0(FacilityOptionType o) in D:\OneDrive\bureaublad\TAP\TAP Code\TheAirlineProjectV2.Infrastructure\Model\LoadSaveModel\Converters\AirlinerClassesConverter.cs:line 159
  at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
  at System.String.Join(String separator, IEnumerable`1 values)
  at TheAirlineProjectV2.Infrastructure.Model.LoadSaveModel.Converters.AirlinerClassesConverter.ConvertTo(ITypeDescriptorContext context, CultureInfo culture, Object value, Type destinationType) in D:\OneDrive\bureaublad\TAP\TAP Code\TheAirlineProjectV2.Infrastructure\Model\LoadSaveModel\Converters\AirlinerClassesConverter.cs:line 159
  at System.ComponentModel.TypeConverter.ConvertTo(Object value, Type destinationType)
  at SQLiter.SQLiter.getPropertyValue(Object type, PropertyInfo property)
  at SQLiter.SQLiter.SaveAll[T](IEnumerable`1 data)
  at TheAirlineProjectV2.Infrastructure.Model.LoadSaveModel.LoadSaveHelpers.SaveGame(SaveFile save) in D:\OneDrive\bureaublad\TAP\TAP Code\TheAirlineProjectV2.Infrastructure\Model\LoadSaveModel\LoadSaveHelpers.cs:line 376
  at TheAirlineProjectV2.Infrastructure.Model.LoadSaveModel.LoadSaveObject.saveGame(SaveFile savefile) in D:\OneDrive\bureaublad\TAP\TAP Code\TheAirlineProjectV2.Infrastructure\Model\LoadSaveModel\LoadSaveObject.cs:line 244
  at TheAirlineProjectV2.Modules.GameSideMenu.ViewModels.GameSideMenuViewModel.MenuItemClicked(Object o) in D:\OneDrive\bureaublad\TAP\TAP Code\TheAirlineProjectV2.Modules.GameSideMenu\ViewModels\GameSideMenuViewModel.cs:line 224
  at Prism.Commands.DelegateCommand`1.Execute(T parameter)
  at Prism.Commands.DelegateCommand`1.Execute(Object parameter)
  at Prism.Commands.DelegateCommandBase.System.Windows.Input.ICommand.Execute(Object parameter)
  at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
  at System.Windows.Documents.Hyperlink.OnClick()
  at System.Windows.Documents.Hyperlink.DispatchNavigation(Object sender)
  at System.Windows.Documents.Hyperlink.DoUserInitiatedNavigation(Object sender)
  at System.Windows.Documents.Hyperlink.OnMouseLeftButtonUp(Object sender, MouseButtonEventArgs e)
  at System.Windows.Documents.Hyperlink.OnMouseLeftButtonUp(MouseButtonEventArgs e)
  at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
  at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
  at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
  at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
  at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
  at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
  at System.Windows.ContentElement.RaiseTrustedEvent(RoutedEventArgs args)
  at System.Windows.Input.InputManager.ProcessStagingArea()
  at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
  at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
  at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
  at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
  at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
  at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
  at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
  at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
  at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
  at System.Windows.Application.RunDispatcher(Object ignore)
  at System.Windows.Application.RunInternal(Window window)
  at System.Windows.Application.Run(Window window)
  at System.Windows.Application.Run()
  at TheAirlineProjectV2.App.Main()


And here are the log contents when attempting to load the failed save file:

Game time: 1/1/0001 12:00:00 AM
Version: Version 2.14 Patch J (Alpha)
1/2/2020: 3:17 AM code = Error (1), message = System.Data.SQLite.SQLiteException (0x800007BF): SQL logic error
no such table: SubsidiaryAirline
  at System.Data.SQLite.SQLite3.Prepare(SQLiteConnection cnn, String strSql, SQLiteStatement previous, UInt32 timeoutMS, String& strRemain)
  at System.Data.SQLite.SQLiteCommand.BuildNextCommand()
  at System.Data.SQLite.SQLiteCommand.GetStatement(Int32 index)
  at System.Data.SQLite.SQLiteDataReader.NextResult()
  at System.Data.SQLite.SQLiteDataReader..ctor(SQLiteCommand cmd, CommandBehavior behave)
  at System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
  at System.Data.SQLite.SQLiteCommand.ExecuteReader()
  at SQLiter.SQLiter.GetTable[T]()
  at TheAirlineProjectV2.Infrastructure.Model.LoadSaveModel.LoadSaveHelpers.LoadGame(String filename) in D:\OneDrive\bureaublad\TAP\TAP Code\TheAirlineProjectV2.Infrastructure\Model\LoadSaveModel\LoadSaveHelpers.cs:line 86
  at TheAirlineProjectV2.Infrastructure.Model.LoadSaveModel.LoadSaveObject.loadGame(String filename) in D:\OneDrive\bureaublad\TAP\TAP Code\TheAirlineProjectV2.Infrastructure\Model\LoadSaveModel\LoadSaveObject.cs:line 239
  at TheAirlineProjectV2.Modules.MainMenu.ViewModels.MainMenuWindowViewModel.LoadGameClicked() in D:\OneDrive\bureaublad\TAP\TAP Code\TheAirlineProjectV2.Modules.MainMenu\ViewModels\MainMenuWindowViewModel.cs:line 851
  at Prism.Commands.DelegateCommand.Execute()
  at Prism.Commands.DelegateCommand.Execute(Object parameter)
  at Prism.Commands.DelegateCommandBase.System.Windows.Input.ICommand.Execute(Object parameter)
  at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
  at System.Windows.Controls.Primitives.ButtonBase.OnClick()
  at System.Windows.Controls.Button.OnClick()
  at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
  at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
  at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
  at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
  at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
  at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
  at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
  at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
  at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
  at System.Windows.Input.InputManager.ProcessStagingArea()
  at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
  at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
  at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
  at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
  at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
  at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
  at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
  at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
  at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
  at System.Windows.Application.RunDispatcher(Object ignore)
  at System.Windows.Application.RunInternal(Window window)
  at System.Windows.Application.Run(Window window)
  at System.Windows.Application.Run()
  at TheAirlineProjectV2.App.Main()

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  2.14 Patch J
Posted by: Tjoeker - 12-24-2019, 08:43 AM - Forum: Versions - Replies (5)

Merry Christmas all!

To celebrate the holidays we release a new patch.


If you are using the Itch Desktop app, the download should happen automatically. If not you can check for a new update.
Itch has notified me that the bug that corrupts our database with this auto-updates has been fixed.

You can still manually download the new version.

--

Changelog V2.15 Patch J

DATA: Updated incorrect historical country data.
DATA: Updated airports in the USA and Europe.
DATA: Updated A350-1000.
DATA: Updated A321neoLR.
DATA: Updated A321neoXLR.
DATA: Updated DC-6.
DATA: Updated DC-6B.

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  Mssing Airport
Posted by: AirBerliner - 12-08-2019, 07:51 AM - Forum: Airports, Aircraft, Airlines - Replies (2)

I think that the Princess Juliana Intl. Airport (SXM) is missing in the database.

When I look onto the Airport map, the airport isn't available in 2021.

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  Passenger demand
Posted by: Brytenwalda - 12-08-2019, 01:50 AM - Forum: Bug Archive - Replies (2)

I started a new game in 1946 as Aeroflot and bought some C-46 passenger planes. I planned routes between the main Soviet cities, and let the game go. After 5 months my airline has not transported anyone, not even on routes that should be golden, like Moscow-Leningrad, and my airline is the only one to operate such route, or any route in the area, for that matter. What happened? Why is the demand so low?

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  Lisunov Li-2
Posted by: Brytenwalda - 12-08-2019, 01:46 AM - Forum: Airports, Aircraft, Airlines - Replies (1)

Is this plane in the game, I’ve never seen it and I have just started my playthrough as a Soviet airline in 1946. It should be one of the most popular Soviet aircraft in the 1940s.

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  Thoughts regarding AI
Posted by: Brytenwalda - 12-07-2019, 02:01 AM - Forum: Discussion - Replies (1)

I've noticed that airlines are set to have a certain mindset - domestic, international, regional etc. That seems like a great start. Why doesn't AI work at the moment?

1. International airlines - from my experience the main problem is setting routes everywhere, without much sense. How about restricting them in a twofold way:
    1) They should only create routes between locations with the highest level of demand. They should never open branches in airports lower than a set level - like medium demand.
    2) They should not move further than a set amount of km from their starting hub before activating the script allowing them to move further.
2. Domestic Airlines - they should try to connect every airport from the medium level up to each other. Scripts could make them only do this in a certain region, in large countries. An airline based in California would have the western script activated first, allowing it to expand on the west coast, followed by the midwest script, and eventually east script. Each script would have associated airports based on location and only allow them to open branches there. Smaller countries can skip it.
3. Regional airlines - they should be set to only create branches in certain regions and at certain levels - a high domestic airline would only create connections between airports with a medium demand or more, while low domestic airline would try to connect small airports to the nearest medium airport. Each could be assigned preferred types of planes that the AI would be forced to buy. These planes can be assigned based on the location and era.

Basically, I think that stages are the most important part - the AI won’t be active in a certain area before a certain threshold has been achieved - create a net in California, before moving to Oregon, create one in Oregon before moving to Washington, etc.

A domestic airline could have other rules - west coast before the mid-west, mid-west before west. 

Also, large airports first before even checking medium airports etc, and most domestic airlines would simply ignore smaller airports. They should look for best feeders in the area but that would be more complex, I guess.

I know that this constitutes the bare minimum of what the AI should do, but making AI airlines at least grow gradually would be a great step.


Also, real-world regional airlines should be assigned areas in which they will operate. An airline that has only operated in California throughout its history should be confined there, perhaps with scripts that would allow it to spread to nearby states if it’s successful enpugh.

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  Framework
Posted by: Akis - 12-04-2019, 04:04 PM - Forum: Bug Archive - Replies (1)

My game doesn't want to start... It says the game couldn't launch because it needed framework v4.72. The problem is I have it. Well firstly i had v4.8 but then downloaded previous one...still doesn't work. I looked in the forum for some answer but it doesn't look like anything was solved except one where someone had to change name of a city in general->weather. I checked there weren't any unusual special characters on that list. Well in my folder everything is in English without any ł ż ó ą ę or whatever.

Soooo any idea what may be wrong? I'm wind 10 and specs are definitely not a problem.

Oh and obviously I did unzip it...


@Edit: Tapv2.log is empty


Fixed... Aparently downloading and instaling developer pack fixed it for me

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  HPR.7 Dart Herald
Posted by: Dysydent - 12-03-2019, 02:23 AM - Forum: Airports, Aircraft, Airlines - Replies (1)

I haven’t seen this plane in game. Even though it wasn’t that popular, there were still about 50 made.

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  Planes unable to fly in winter
Posted by: Dysydent - 12-03-2019, 02:19 AM - Forum: New Features - Replies (3)

Historically, some planes, like the SE.161 Languedoc we’re considered unable to fly in winter and either didn’t fly then or did so very rarely. It would be great if the game included that.

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