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Latest Threads |
Soviet Union doesn't fall
Forum: Bug Reporting
Last Post: Luap
12-20-2020, 09:07 PM
» Replies: 2
» Views: 5,604
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I just downloaded the fil...
Forum: Discussion
Last Post: Tjoeker
10-10-2020, 02:56 PM
» Replies: 2
» Views: 8,496
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Forum inactivity
Forum: News
Last Post: Tjoeker
09-22-2020, 07:27 PM
» Replies: 0
» Views: 1,776
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new airliners
Forum: Discussion
Last Post: Tjoeker
09-21-2020, 04:45 PM
» Replies: 5
» Views: 3,615
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airliner condition
Forum: Discussion
Last Post: Tomcatter
09-21-2020, 04:18 PM
» Replies: 2
» Views: 2,110
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Planes unable to fly in w...
Forum: New Features
Last Post: Brytenwalda
09-20-2020, 12:26 PM
» Replies: 3
» Views: 6,334
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Laws in the game
Forum: Discussion
Last Post: Tjoeker
09-20-2020, 11:30 AM
» Replies: 1
» Views: 1,629
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Blog update
Forum: News
Last Post: AirBerliner
09-20-2020, 10:31 AM
» Replies: 191
» Views: 320,117
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Blog Update juli?
Forum: Off-Topic Discussion
Last Post: Tjoeker
08-25-2020, 09:45 PM
» Replies: 1
» Views: 5,972
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Tutorial/Guide somewhere?
Forum: Discussion
Last Post: SchulzeV
08-25-2020, 12:13 PM
» Replies: 2
» Views: 2,565
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Oceania based airports, incorrect parameters |
Posted by: kaiwhara - 02-11-2020, 11:20 PM - Forum: Airports, Aircraft, Airlines
- Replies (3)
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Hi there, first post and new user.
Just a couple of quick ones that I have found so far.
NZQN Queenstown, runway length check. Unable to get a 737-300 into there in game. This Airport can take anything up to an Airbus A320, and 737-800. Runway Length should be 05/23 1891m
NCRG Rarotonga International Airport, runway length check. Unable to get a 767-300 into there in game. This Airport can take anything up to an 747-400. Runway length should be 08/26 2328m.
I'll post any further inconsistencies that I find.
Cheers
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2.14.2 Patch B |
Posted by: Tjoeker - 02-08-2020, 09:12 AM - Forum: Versions
- Replies (1)
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A small patch with some fixes.
If you are using the Itch Desktop app, the download should happen automatically. If not you can check for a new update.
Itch has notified me that the bug that corrupts our database with this auto-updates has been fixed.
You can still manually download the new version.
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Changelog V2.14.2 Patch B
FIX: Advertisement setting on IFE settings is now properly saved.
FIX: Fixed issue with cabin configuration.
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Making Money Before 1950? |
Posted by: Elliot123 - 02-05-2020, 11:33 PM - Forum: Discussion
- Replies (3)
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Not long since got the game and starting on 1960+ I find it very easy to find profitable routes and can run almost any plane making a profit provided its cargo or economy passenger. Can anybody give me advice on how to make profit before this era in cargo and passenger?
Thanks in advance.
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My thoughs for the next gen |
Posted by: AirBerliner - 01-26-2020, 07:47 PM - Forum: New Features
- Replies (2)
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Dear team,
for me it was wonderful news, that you want to bring the game into the next generation.
I love to play this game, because I am very interested into the aviation sector.
Personally I think that you have been thinking about these things for the next version, so that I don't need to write more the title.
Your to-do List : for example alliances, interlining / codesharing, dynamic range
My ideas for the next gen:
At the moment it is only possible to start as an airline and buy others or create subcompanies.
1. Airline Groups / subareas
The more routes and planes there are, the more confusing it becomes to find something.
Therefore it would be helpful if you could manage airline groups (like Lufthansa /IAG) or divide your airline into subareas without having different brands (like Lufthansa, LH Cityline or LH Station FRA and LH Station MUC). With the creation of subareas of the airline you could organize the airline into shorthaul or longhaul missions and/or stations.
This would have the advantage, that I only get the information I want.
2. Establishing subsidiaries
With V2 it was only possible to open subsidiaries at airports I had slots or flights (?). I would find it better and more releastic, if I could also start a new subsidiary at airports I don't have slots or flights.
For example my signature. I have an european airline and I want that my flights to asia will operate by my asia subsidiary. It doesn't make sense that I need to create flights or book slots at this airport, to create my sub.
And this brings me to my next point.
3 Joint venture for subsidiaries
I think that many coutries have limitations for the founding of new companies. Foreign companies aren't allowed to hold the majority in some countries. It would be to much work to find out the limitations in all coutries. To make it easier, we could say, that companies get the right to have the majority for subs on the same continent. For all others continents their is the limit of 49 %. Partner could be another airline or business group.
The player would have the full control on this sub, but he only gets 49 % of the profit or loss. If a route or the airline isn't profitable, the partner (ai) give the player tasks (e.g. to close the route, or to reduce the salaries of the employees) or penalty.
As result we could get more interacting with the ai or if possible with other players. in a possible multiplayer weaker players could get a strong partner with a high cash flow and could fight against stronger continent players.
4 Airplane shopping
With V2 it was only possible to buy airplanes for the active airline. Yes it was possible to transfer the airplanes after delivery to the sub, but the player had to do so for each plane. It would be nice, if the player could choose the company destination when buying or change it afterwards.
(e.g. when buying 200 A320 - 50 for company A, 150 for B and change it afterwards to 60 to A, 70 to B and 70 to C)
Then I would find it great, if the player could change the typ after buying or reduce/sold the order or move the deliveries to later slots.
For example I am a low cost carrier player and order 300 A320neo, because at the time I place the order my filling degree wasn't high. After 5 years I find that this strategie isn't the best for this moment and I had only 100 A320neo delivered yet.
Then it should be possible that I could go to Airbus and change for later delivery slots the planes (e.g. to A321neo or A330neo with compensation payment).
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NaN% filling degree |
Posted by: jantje - 01-16-2020, 08:48 AM - Forum: Bug Reporting
- Replies (4)
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I created some routes and some of them are flying and have a good filling degree, but after 2 or 3 created routes with no problems, all the others will have a NaN% filling degree. And sometimes I can't not even connect an airplane to a route. With cargo routes it's all fine, but with passenger routes it's shit.
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[APPROVED] Leasing |
Posted by: 257istderboss - 01-14-2020, 03:05 PM - Forum: New Features
- Replies (1)
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Wouldn't it be a nice feature to lease airliners from other airlines (KI and subsidiaries) and lease airliners to other airlines? I don't know if we already discussed about this or if its possibile to implement, but I'd like that feature.
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[v 2.14.2A] Route filling degree minus many million percent |
Posted by: VodkaOnFire - 01-12-2020, 07:23 PM - Forum: Bug Reporting
- Replies (5)
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There's a bug where sometimes when you put a plane on a route and start it, you'll get a huge negative number filling degree, resulting in a massive loss of money if not spotted. Luckily, if you spot it, you can remove the route and re-open it again, and the bug will disappear.
The bug appears when you put a flight on a route and start it while having First Class price set to 0, but only if the airliner actually has first class seats. If there are no first class seats, the bug does not appear. Tested with multiple different routes.
Sometimes, the negative number is so low that it instead registers as a positive number. Thus, it can be used as a money-cheat, although it is very random. When this happens however, you can easily make something like 60 Billion $ in a single day, so it's a little game breaking. Furthermore, it doesn't register as income, so it's not taxed either.
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