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The game won't start |
Posted by: TAR456 - 03-25-2018, 11:29 AM - Forum: Bug Archive
- Replies (15)
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I have an issue:
Aside from replacing the data.sqlite file to reset it, my theory that it is related to my date setting. Should I change it? I have the latest version. I'm from Indonesia.
Log:
Game time: 1/1/0001 12:00:00 AM
Version: Version 2.11.4(Alpha)
3/25/2018: 5:41 PM System.FormatException: String was not recognized as a valid DateTime.
at System.DateTimeParse.Parse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles)
at System.Convert.ToDateTime(String value, IFormatProvider provider)
at SQLiter.SQLiter.getObjectValue(Object type, Type otype) in C:\Users\Christian\Documents\Visual Studio 2017\Projects\SQLiter\SQLiter\SQLiter.cs:line 399
at SQLiter.SQLiter.getObjectValue(Object type, Type otype) in C:\Users\Christian\Documents\Visual Studio 2017\Projects\SQLiter\SQLiter\SQLiter.cs:line 410
at SQLiter.SQLiter.getObjectValue(Object type, PropertyInfo property) in C:\Users\Christian\Documents\Visual Studio 2017\Projects\SQLiter\SQLiter\SQLiter.cs:line 374
at SQLiter.SQLiter.GetElement[T](SQLiteDataReader reader) in C:\Users\Christian\Documents\Visual Studio 2017\Projects\SQLiter\SQLiter\SQLiter.cs:line 268
at SQLiter.SQLiter.GetTable[T]() in C:\Users\Christian\Documents\Visual Studio 2017\Projects\SQLiter\SQLiter\SQLiter.cs:line 326
at TheAirlineProjectV2.Infrastructure.Model.GeneralModel.Setup.SetupGame() in C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Infrastructure\Model\GeneralModel\Setup.cs:line 46
at TheAirlineProjectV2.Bootstrapper.InitializeShell() in C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2\Bootstrapper.cs:line 40
at Prism.Unity.UnityBootstrapper.Run(Boolean runWithDefaultConfiguration)
at TheAirlineProjectV2.App.OnStartup(StartupEventArgs e) in C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2\App.xaml.cs:line 27
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at TheAirlineProjectV2.App.Main()
Thanks for help.
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Problems with TAPv2 Alpha v11 Patch 3 |
Posted by: giannisma - 03-24-2018, 04:04 PM - Forum: Bug Archive
- Replies (3)
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Hello,
I really stuck with the 0.51v of the game!
After 3 hours i saved and then i couldn't load the game.That was on v1.
Now i have the version alpha v11 patch 3.
I can run the .exe for one time.
If i do some ''job'' and save the game,the exe is not opening..
On Win 10 x64.
Any ideas??
Thanks in advance!
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Scheduling problems |
Posted by: 257istderboss - 03-24-2018, 02:37 PM - Forum: Bug Archive
- Replies (4)
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I have the following problem:
When I try to schedule some flight, it says "Not enough Slots at Airport" (I have enough at departure and arrival airport). When I try it only for summer or winter, it works sometimes. I'm scheduling for the next season and the routes are even confirmed..
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Patch v11.3 |
Posted by: pjank42 - 03-24-2018, 01:19 PM - Forum: Versions
- Replies (7)
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We are now ready with hopefully the last patch for version 11.
The fixes includes:
- Fixed issue with airports shown on the demand but they haven't been created yet
- Fixed issue when clearing timetable
- Fixed issue with saving of route schedule
After a tip from an user and as a way of reaching out to a broader audience we have switched the platform of where we are managing the download files to itch.io. Another of the benefits with the new platform is that we get statistics for the number of downloads, which I couldn't get to work on google drive
So please visit it at https://pjank42.itch.io/theairlineproject where it is possible to download this patch (Under download). Please also let me know what you think about the switch.
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Ideas about the some new features |
Posted by: javiator - 03-23-2018, 03:58 PM - Forum: New Features
- Replies (9)
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Like hei28ssk said, thank you pjank and everyone else who contributed to this game. I have a few ideas of what new features can be added into the game.
1. Time zone: I believe V1 has similar feature where you can see destination time when you hover above the flight. It will be more realistic if the game takes different timezone into account.
2. Discount for buying multiple planes at once: gives players motive to buy multiple planes at once, not one at a time.
3. Dynamic plane delivery period: Maybe give player option to choose when and how often to receive their new planes.
4. Maybe offer different engine options?
These are just few ideas off my head. Hope its useful!
Best,
Javiator
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Pjank42 Appreciation Thread |
Posted by: hei28ssk - 03-22-2018, 10:46 AM - Forum: Discussion
- Replies (6)
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As soppy as it might sound, i'd just like to take a minute to thank Christian "Pjank42" Sønderholm formally for all the hard work and genuine effort and the love he puts into The Airline Project, not just on the game itself, but the handling of the forum, dedication to his vision for the game.
So many indie developers give up and cash out once their game becomes successful, or burn out and lose their passion, making their game bland and lifeless, and it's so nice to see that it's not the case here.
The Airline Project has quickly become my favourite game, and i'm glad to experience it as it develops into Pjank42's undiluted vision. I genuinely hope this projects goes on for years to go.
Christian, i'm really glad that you made this game, and just generally think you're a really cool dude for it, and rememeber if any help is needed feel free to ask. As for monetization you can always put this project on itch.io and set it so users give some donations to support the game.
Thanks again, and now i'm going to go conqueer some skies.
Feel free to wax sentimental in the comments here, i think there's a few people besides me that feel like they haven't managed to get their point across properly about how much this game means to them, go on, out do me, i challenge you.
PS: thanks to all the other actors aswell. you know yourselves.
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