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Unable to select homebase when buying |
Posted by: Aether - 12-27-2017, 03:06 PM - Forum: Bug Archive
- Replies (4)
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Hi,
i am playing as Pan Am, homebase LAX, now in 1950 with 100 planes, mostly DC6 with a sprinkle of 049, and i am unable to buy more planes as when i need to select the homebase the selection is empty.
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Improved Economics |
Posted by: picoo000 - 12-26-2017, 09:57 PM - Forum: New Features
- Replies (4)
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So, hello again.
Today I had a huge thought about how the economics could be better.
This is what I came up with:
Let's take a route: Katowice-London Luthon.
Let's say, that I set up a price for that route, which equals to 146 dollars per pax.
Let's assume that my planes are only equipped with Economic seats, and I have an Airbus A320-200 to start with.
Here comes the funny part:
If I have a full haul to London and Back, that means:
Katowice-London: 100% Load, 176 Seats at 146$ each, My income is: 25,696$ from that single trip.
From a double trip, my income is 51,392$.
This is fine for now.
Now let's assume, that I have to pay the landing fees for every pax (remember, we have a full haul of pax on our route).
So, checking the game now, the Landing fee for every pax is 10,24$ at Luthon and 6,14$ at Katowice.
This means that I have to pay 1802$ at Luthon and 1080$ at Katowice airport.
So we have to deduce theese sums from our earnings.
Now assume that on that specific day the gas prices were 3$ per liter.
The aircraft (Airbus A320-200) uses 0,024 liters/km.
The distance between the two airfields is 1361 km.
This means:
(1361x0,024)x3=97,9$ of used gas.
Multiply this by 2 and you get the whole journey, which equals roughly around 196$ of Gas used.
Now let's do the final count:
If we got 51392$ of income just from the pax (no luggage counted!) and we pay everything, this means:
51392-1802-1080-196=48314$ income per day from the same route.
Now, there are more things to consider before we continue.
But implementing this would add a huge realism to the game.
This is just a suggestion, don't get mad about it.
By the way, just encountered the "Fluctuating Seats" bug, where the seats get changed randomly in your aircraft, when you delete the Premium seats from it, leaving it only an Economic airplane.
Hope I helped somehow to improve the Economics in the game.
Anyway, here are some other things to consider, when a plane is landing on an Airport:
- One Time landing Fee (Paid every time an Airplane lands, Fix sum... For example: Luthon charges £131.69 Per landing!)
- Tonelage fee (as I saw, allready implemented as "Landing Fee")
- Passenger Fee (For every departing pax from the airport, at Luthin it's £12.21 per pax)
- Aviation Surcharge (For every pax, arriving and departing. This mounts at £0.053 per pax at Luthon)
- Police Services Charge (For every departing passenger, at luthon it costs £0.42 per pax)
- Baggage Access Charge (For every passenger, even for the ones without any hand bag or baggage, at Luthon it costs £0.52 per pax)
- Ground Handling (For every arrival and departure, this mounts to a sum of around £2500-£10.000 at Luthon, depending which Ground Handling agency you choose... Ah by the way, a new suggestion: GROUND HANDLING AGENCIES! )
- De-Icing Request (For every departing airliner, at Luthon it costs £150 per wash)
- Engine Run Up Bay (When an Airliner is stopped it should be connected to it, Luthon charges £250 per 30 minutes for it after it every 15 minutes costs £150, this is why the Standstill time should be modifiable in-game!).
Sorry for being annoying and long as always, but I would like to see this game become as realistic as possible...
Maybe it could even serve as a Simulation for REAL AIRLINE COMPANIES to check if their new routes can become beneficial.
Have a nice day guys!
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Corporate Tax |
Posted by: Aether - 12-23-2017, 02:27 PM - Forum: Discussion
- Replies (2)
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Hi,
i have just discovered the game and am i am trying it out,
due to the high tax in the US ( 40%) i decided to try a game with the bahamas since a quick google search said it has 0 corporate tax rate, but in game it has 17% "coperate" tax rate ( a misspelling i presume )
I suppose it must be correct?
Where can i find information on which countries have the lowest tax rates please?
Thank you.
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Some suggestions |
Posted by: picoo000 - 12-23-2017, 12:52 PM - Forum: New Features
- Replies (6)
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Hi guys!
I thought about some improvements which should be added to the game.
Here are some of them:
1. Possibility to change line numbers (for more realistic gameplay)
2. Clickable airports on the map to buy/lease new slots (maybe with a popup)
3. Possibility to change the company color in the New Game menu
4a. More Fuel companies to choose for lower prices, with contracts (Shell, BP, MOL, OMW, ect...)
4b. Every airport should have a different Fuel price (It's a huge task to do, I know, but it would be more realistic this way)
5. QuickSearch option for airports (adding only the ICAO)
6. Recruitment of Cabin Crew and CC Training facilities (That should be a nice touch as it should cost extra money to the player)
7. Difficulty settings (Begginer-Easy-Normal-Hard-Extreme and an extra Prepare to Cry )
8. Random events with the airliners (random breakdown, crash, engine failure, ect...)
9. Random Events on the airports (bad conditions, ice, snow, heavy rain, aircraft crash, no fuel, ect...) and the neccessary deviation of the planes.
10. Possibility to change the departure time by typing it in and changing or deleting the stopover cycle duration (at your own risk).
11. Airliner monitoring (position in-flight on the map, service dates, monthly fuel usage, ect...)
12. Possibility to set up flight speeds for the airliners (to save fuel, many airline companies are doing it)
13. Maybe there is a memory leak in the game, as it's using too much RAM now.
For now I have this list only.
As I'm new to the game (played it for a week now), maybe later I'll add some more to this list.
Anyway, thanks again for this game! We needed this!
Good job so far, but there is still to improve.
I hope the devs are having fun creating it.
Thanks again and have a nice day!
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Possible income bug |
Posted by: picoo000 - 12-23-2017, 10:59 AM - Forum: Discussion
- Replies (2)
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Hi guys!
First of all, thank you for your huge dedication to this game.
I'm new to the forum, so I will try to be as active to contribute with the game as I can be.
So, here is the problem:
Yesterday, after the launch of v.10.5 I've noticed that there is a problem with the incmes.
I checked my finances to be sure, it was right.
So, every day passing I get from only 1 line from Budapest to Luton 1 million dollars from 2 daily and 1 TTS run.
So I checked it better at the end of the month and this is what I saw:
- The monthly income is around 1 million.
So I think the game adds you the monthly income daily...
Well, in a month I was 30M+ so this makes sense.
For me this is gamebreaking as in 3 months I can buy a new aircraft from just one line running twice a day.
Can you guys check this?
Thanks!
Keep up the good work!
Ah, and By the way, the WizzAir registration is not V6, but W6!
Have a nice day!
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Requesting/Buying Slots |
Posted by: Kaiii3 - 12-22-2017, 05:20 PM - Forum: New Features
- Replies (2)
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Hey,
would it be possible to add a "buy/requesting" Slot button, next to the airport in the demand list? IMO this would make the whole process for getting slots a bit easier
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Bugs in new version: |
Posted by: 257istderboss - 12-22-2017, 04:39 PM - Forum: Discussion
- Replies (4)
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I just found some new bugs in the new released Update:
-My second plane disappeared. No Mail or anything, it just went away.
-Tried to delete a route entry and the game crashed
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Prealpha release 10 patch 2 aka 10.5 |
Posted by: pjank42 - 12-22-2017, 09:22 AM - Forum: Versions
- Replies (6)
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Hi
Because of a lot of minor bugs in version 10 we are now releasing a new minor version called 10.5.
It fixes bugs like that routes get deleted for no reason, game crash when deleting a time table entry and much more.
So please download it from here
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