I'm a fan of economy simulation games and I also played the "Airline Tycoon" game many years ago.
I discovered "The Airline Project" some days ago and spend several hours playing it since then.
There is a lot of potencial in this game. I want to thank you for your work and want to share some suggestions for future improvements.
The biggest problem of the game is the lack of information on the financial sector. I don't know if a price is reasonable because I don't know the costs on a route. There should be an basic calculation tool to help.
Maybe you can also add a more detailed financial summary with an option to look back on previous months or years and a basic financial summary of the opponents.
Another problem is that the player doesn't know how many passengers he can except on a route. For example I started a route with "very high" demand but I ended up with just 5% filling degree on a daily flight as the only serving airline. Perhabs you can add a feature to conduct a passenger survey for a route (cheap) or the whole airport (expensive) to get a number of estimated passengers (+/-20%).
A passenger survey would also be great in case the player wants to know why passengers use his airline or not.
The slot management in the current version is very annoying. Maybe you can build a summary page with all booked slots at all airports on it and if they are in use. It would also help if it would be possible to create a flight plan for a new plane immediately after the order.
The airline market could be implemented as an expandable menu, e.g.:
[+] Manufactor I[-] Manufactor II - Plane A - Plane B[+] Manufactor III
Also it would be nice to have some filters and an option to directly compare three plane models.
A "back" button like in a browser would be nice.
I hope my suggestions help you to tap the full potential of the game.
Hello
As far as I have already noticed, this game is what I have always wanted to play. Good job, team! I've played Airline Tycoon for some time and I am plane addicted for half a century, so I am not new to the subject of civil aviation. But as I am new to this game, so I have several questions, which may look trivial, but I cannot find an answer in FAQs and In-game tips&instructions.
1. I start in 1945, I rent slots, buy airliner, create a route. Then scheduling comes. I schedule four flights a weak across the Atlantic (one liner), two flight eastbound, two returns (screenshot attached). Then I save the schedule, but I can see only two flights in flight summary (bottom-right corner). Furthermore, in a route summary window, I can see only one flight a week (screenshot attached). So how many of them there finally are? It is hard to go on, without understanding this issue. It's probably something simple, but I can't get it.
2. In my airline summary, there is a business model "low cost" indicated. I did not select it, there was no such option. Is it automatic?
3. And a small request. It would be nice to be able to select an amount of money one has when starting a game. It would add to the flexibility of a game: some would like to start with a massive line consisting of dozens of planes, others would like to start from scratch with several leased army-surplus commando's.
All the best
to All of Your team
mareczek
Not sure if this is a bug or just not a feature implemented yet (like maintenance in general), but normally one can click on the headings at the top of any listing and it'll sort by that heading. Not so with "Condition" in "Fleet" (under Home).
Naturally, if/when maintenance is implemented this will become important.
Hi, Team-
Fantastic game! I've been able to play other scenarios, but the Golden Age of Aviation for Eastern Europe crashes to the desktop when I attempt to run it.
I'm on a Win10 Pro 64-Bit machine and I run the main executable as an administrator.
Here is the log file--any thoughts on the culprit?
Thank you!
Game time: 1/1/1930 12:00:00 AM
Version: Version 2.13 Final (Alpha)
5/31/2019: 12:39 PM System.NullReferenceException: Object reference not set to an instance of an object.
at TheAirlineProjectV2.Infrastructure.Model.HelpersModel.AirlinerHelpers.CreateUsedAirliners(Int32 paxcount, Int32 cargocount, Int32 year) in C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Infrastructure\Model\HelpersModel\AirlinerHelpers.cs:line 682
at TheAirlineProjectV2.Infrastructure.Model.GeneralModel.SetupNewGame.SetupAirliners(Int32 year) in C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Infrastructure\Model\GeneralModel\SetupNewGame.cs:line 219
at TheAirlineProjectV2.Infrastructure.Model.GeneralModel.SetupNewScenario.SetupScenario(Scenario scenario) in C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Infrastructure\Model\GeneralModel\SetupNewScenario.cs:line 51
at TheAirlineProjectV2.Modules.MainMenu.ViewModels.ScenariosViewModel.StartScenarioClicked() in C:\Users\Christian\Documents\Visual Studio 2017\Projects\TheAirlineProjectV2\TheAirlineProjectV2.Modules.MainMenu\ViewModels\ScenariosViewModel.cs:line 103
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at TheAirlineProjectV2.App.Main()
Yesterday I note, that some of my airplanes had the same Airliner Tail-Nummer.
A350-900 PH-ABY (leased) (2 of 17)
A350-1000 D-AAMN (owned) (2 of 21)
The problem is, when I replacing older airplanes with newer ones (which have this issue), the route schedule are overwrited. I end from a daily interval in a six flights per week interval.
Posted by: MDubz - 05-25-2019, 08:35 PM - Forum: New Features
- No Replies
So, i know we have bulk order discounts right now, but surely if you emulate an airline like air baltic for example, and purchase only one type of airliner e.g A220, all future purchases would also be cheaper.
What i'm thinking is if you only have one type of aircraft, or only buy Airbus for example, even future orders would be cheaper.
And it would be nice if we could lease-purchase aircraft, so pay a fixed amount each month until the value of the plane is fully payed for, or just lease direct from the manufacturers
While this game is worked on for pc it would be cool if it was availeble to port for ios/android. Ofc this is a Future suggestion. But it could be a cool thing. You could also make it so people have to pay for the game like paid apps on ios/android.
So, by dynamic events i'm thinking things like weather and instability in oil rich nations:
Weather: Things like snow/storms/even natural disasters like volcanic eruptions could lead to flights being delayed or cancelled.
Instability: If an oil rich country is invaded/Has civil unrest, this could lead to a steep rise in oil prices; maybe could link to being able to buy and store large quantities of fuel