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  Time doesn't move
Posted by: magister - 02-04-2020, 08:44 AM - Forum: Bug Reporting - Replies (3)

I have played most of the versions of the game so far and even though most of the things have changed and bugs have fixed. There is one issue that was never solved and it makes me crazy Big Grin  After playing some time, the time in the game freezes. It basically doesn't move at all. For example I was playing with the last patch and it got stucked on 22.3.2037. Is there a way to solve this expect you fixing it in the next patch?

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  My thoughs for the next gen
Posted by: AirBerliner - 01-26-2020, 07:47 PM - Forum: New Features - Replies (2)

Dear team,

for me it was wonderful news, that you want to bring the game into the next generation.

I love to play this game, because I am very interested into the aviation sector.

Personally I think that you have been thinking about these things for the next version, so that I don't need to write more the title.

Your to-do List : for example alliances, interlining / codesharing, dynamic range

My ideas for the next gen:

At the moment it is only possible to start as an airline and buy others or create subcompanies.

1. Airline Groups / subareas

The more routes and planes there are, the more confusing it becomes to find something. 
Therefore it would be helpful if you could manage airline groups (like Lufthansa /IAG) or divide your airline into subareas without having different brands (like Lufthansa, LH Cityline or LH Station FRA and LH Station MUC). With the creation of subareas of the airline you could organize the airline into shorthaul or longhaul missions and/or stations. 
This would have the advantage, that I only get the information I want.

2. Establishing subsidiaries

With V2 it was only possible to open subsidiaries at airports I had slots or flights (?). I would find it better and more releastic, if I could also start a new subsidiary at airports I don't have slots or flights.
For example my signature. I have an european airline and I want that my flights to asia will operate by my asia subsidiary. It doesn't make sense that I need to create flights or book slots at this airport, to create my sub.
And this brings me to my next point.

3 Joint venture for subsidiaries

I think that many coutries have limitations for the founding of new companies. Foreign companies aren't allowed to hold the majority in some countries. It would be to much work to find out the limitations in all coutries. To make it easier, we could say, that companies get the right to have the majority for subs on the same continent. For all others continents their is the limit of 49 %. Partner could be another airline or business group.
The player would have the full control on this sub, but he only gets 49 % of the profit or loss. If a route or the airline isn't profitable, the partner (ai) give the player tasks (e.g. to close the route, or to reduce the salaries of the employees) or penalty.
As result we could get more interacting with the ai or if possible with other players. in a possible multiplayer weaker players could get a strong partner with a high cash flow and could fight against stronger continent players.

4 Airplane shopping
With V2 it was only possible to buy airplanes for the active airline. Yes it was possible to transfer the airplanes after delivery to the sub, but the player had to do so for each plane. It would be nice, if the player could choose the company destination when buying or change it afterwards.
(e.g. when buying 200 A320 - 50 for company A, 150 for B and change it afterwards to 60 to A, 70 to B and 70 to C)

Then I would find it great, if the player could change the typ after buying or reduce/sold the order or move the deliveries to later slots.
For example I am a low cost carrier player and order 300 A320neo, because at the time I place the order my filling degree wasn't high. After 5 years I find that this strategie isn't the best for this moment and I had only 100 A320neo delivered yet.
Then it should be possible that I could go to Airbus and change for later delivery slots the planes (e.g. to A321neo or A330neo with compensation payment).

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  It takes a long time to open some windows
Posted by: Brytenwalda - 01-25-2020, 05:26 PM - Forum: Bug Reporting - Replies (3)

It takes about at least 20-30 seconds to open many windows - mainly slots at airports. It can take up to a minute to open them sometimes. Is this WAD?

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  NaN% filling degree
Posted by: jantje - 01-16-2020, 08:48 AM - Forum: Bug Reporting - Replies (4)

I created some routes and some of them are flying and have a good filling degree, but after 2 or 3 created routes with no problems, all the others will have a NaN% filling degree. And sometimes I can't not even connect an airplane to a route. With cargo routes it's all fine, but with passenger routes it's shit. 

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  [APPROVED] Leasing
Posted by: 257istderboss - 01-14-2020, 03:05 PM - Forum: New Features - Replies (1)

Wouldn't it be a nice feature to lease airliners from other airlines (KI and subsidiaries) and lease airliners to other airlines? I don't know if we already discussed about this or if its possibile to implement, but I'd like that feature.

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  Route scheduling
Posted by: 257istderboss - 01-14-2020, 03:02 PM - Forum: Discussion - Replies (2)

Hello guys,

If I schedule a route for example in the winter season, will it be saved for every winter season? If not, is there a possibility to add that into the game? Lately I didn't had much time to play and missed many features Big Grin

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  [v 2.14.2A] Route filling degree minus many million percent
Posted by: VodkaOnFire - 01-12-2020, 07:23 PM - Forum: Bug Reporting - Replies (5)

There's a bug where sometimes when you put a plane on a route and start it, you'll get a huge negative number filling degree, resulting in a massive loss of money if not spotted. Luckily, if you spot it, you can remove the route and re-open it again, and the bug will disappear.

The bug appears when you put a flight on a route and start it while having First Class price set to 0, but only if the airliner actually has first class seats. If there are no first class seats, the bug does not appear. Tested with multiple different routes.

Sometimes, the negative number is so low that it instead registers as a positive number. Thus, it can be used as a money-cheat, although it is very random. When this happens however, you can easily make something like 60 Billion $ in a single day, so it's a little game breaking. Furthermore, it doesn't register as income, so it's not taxed either.

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  VIA route
Posted by: adrianstu98 - 01-11-2020, 05:55 PM - Forum: Discussion - Replies (2)

Hi everyone, I have a problem creating routes with stops. I don't have the option to create a VIA route. I think I'm doing something wrong but I've been reviewing posts and I can't find anything. Thanks for the help!

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  Airlines Missing
Posted by: tiernae - 01-11-2020, 02:11 AM - Forum: Bug Reporting - Replies (1)

I just downloaded the new version, and so far, I haven't played a second of it, because although the airlines are in the data folder, literally most of them don't appear as options to play in the actual game. I can't play as Qantas, or Virgin Australia, or any of those types of Airlines. British Airways is also missing. The only ones that are there (in Australia at least) are Airnorth, Airlines of Tasmania and some other airline I can't remember the name of right now.

Please fix this. Thank you, I love the game besides this.

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  Some thoughts from a new player
Posted by: VodkaOnFire - 01-10-2020, 08:04 PM - Forum: Discussion - Replies (7)

Hey there.

Found this game a few days ago and decided to give it a go - I like many kinds of simulation games, but I almost entirely play them offline, which is exactly why this one had me interested. I've been playing for quite a few hours, and thought I'd chime in and maybe start a discussion/get some feedback for the developers. So, here goes.

First off, this game reminds me a lot of Football Manager in the way the UI and menu system is built up - thats actually quite nice, and is a layout that will be familiar to many people since a lot of websites are also built similarly. The major difference between TAP and everything else is, that everything else is much easier to use. In short, it boils down to (imo) a severe lack of quality-of-life features. The absolutely most lacking is the ability to go "back" to the last screen you looked at. This will make airport browsing, checking runway length requirements and building facilities much easier, not to say it'll save countless hours in the long run. This, in turn, will allow us to actually PLAY more, resulting in more testing and helping squash more bugs. I can't really understand how this isn't in, and if it is, it is so hard to find that I haven't managed it - and I have thousands and thousands of hours with all sorts of games and IT-related stuff. If I can't do it, I doubt the average user can. A few other things I'd like to see, which shouldn't be hard to do, would be things like:

- On Airport screen (also on aiport demand screen), have a column show the longest available runway for the airports (this will ALSO alleviate a lot of the back-and-forth). Should fit even on 1080p-displays, and for users with 1440p or wider, there's more than enough room. For lower resolution, make the list scroll sideways as well.

- Make it possible to keep sub-tabs open. For instance, I'd like to keep a tab open for my home base airport at all times, and I'd like to be able to click demand immediately, rather than having to press "home --> my airport --> demand" all the time. Same for the "home" tab, and any other tab.

- Add ability to copy onboard services/facilities between multiple different timespans that AREN'T general. It's time consuming to create the same onboard service for all flights over 5-9 hrs and creating seperate ones for shorter flights/using general.

On the technical side of things (yes, this might be more difficult to do a quick-fix for, I'd like for all systems, even low-end, to allow the game to read more data to memory. There is a lot of lag/slowdown from the game having to load stuff that could easily be loaded to memory, for instance airlines, route data for your own airline, aircraft purchases, airports and much more. My game, where I am admittedly only 8 years in or so, takes up between 150-300 megabytes of memory. By general standards, I run a relatively high-end system with 16GB of RAM, but most normal people today run at least 8GB, so using a little more memory shouldn't be an issue.

One of the more pressing things I've seen mentioned on these forums is the AI. I can see that the AI is already on the to-do list, but I actually believe the more pressing issue is, that the financial side of the game doesn't exist at all. I'd be absolutely fine with not having a decent AI, because making one can take a LOT of effort, if I'd just at least be competing with myself. However, right now the basic "autopilot" formula is: Start game --> Lease 747 --> Fly highest-density route and overcharge massively --> Buy 747 ---> Repeat ---> ??? --> PROFIT $$$. In a year or two, you'll be making so much money that there's no way for you to spend it all. I've read that demand is also being looked at, and that's nice. The more pressing issue is, that maintenance, upkeep on terminal/facilities and so on is non-existent. If only that was actually a thing, then there'd be just a little bit of a challenge for the first few years. Even lease prices could be 10 times higher, and you'd still be making money on the larger routes. In early 1980', I can easily make 20 million dollars a month PER ROUTE I fly with a 747, making the lease on a 747 seem ridiculous. And paying the full purchase price for a new one (about $50million) also just takes 2½ months, meaning if I have two 747's, I can fund the purchase of 747's faster than the aircraft supplier manages to churn them out.

The last thing I'd like to touch on has nothing to do with the game, and all to do with how it is "marketed" if you will. As a relatively new player wanting to try out something new, I was happy to find that the game was free at first. I've tried it out, I quite liked it, and even though there are a lot of issues that need to be ironed out, I am also aware that this is in Alpha, and therefore I am absolutely okay with that. However, my question now is: How do I support this project if I decide later on that I'd like to? Also, what do I get for my support? What I mean is not that I want a reward or something, but there is no way for me to really see how much time is spent on development, how many people are developing, what is next in the pipeline other than a very small teaser, and what the time horizon is for getting some of those features out there. I obviously realise that we are all humans that have a TON of other stuff we need to attend to, but I think it's hard to be a supporter of something if you have no idea when you will get a return on your investment/support. For me persoanlly, that is some of the stuff I'd want to see elaborated on before I'd seriously consider supporting the game financially. It's just not clear enough to me, especially because the website isn't really up-to-date, and while I realise it's not a priority when there's so much stuff to update with the game, I feel it might be a deal-breaker for a lot of people that take a look at this game but then decide to skip it.

Anyway, those are some of my points. I usually don't post on forums for any games, but I really feel like this one has a ton of potential, so I decided to go ahead. I'd also like to end by saying, like I mentioned just before, that I know the developers, like the rest of us, have so many other things to do in life than develop. This post is in no way, shape or form criticism, but simply what I'd really like to see if the game were to REALLY be a big hit with me, and while admittedly it's frustrating that some of them are not in at this point in time, I am absolutely fine with that since this is still an alpha. Thanks for reading, and continue the good work - I can't wait to see this game become more and more fleshed out and get better and better every update Smile

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